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Berestechko 1651

Berestechko 1651

2024·Krzysztof Dytczak

Videos
6
Creators
5

Mostly reviews and how-to-play. Berestechko 1651 is covered on BoardGameVideo.com by 2 reviews, 2 how-to-play guides, and 2 unboxings.

1 - 2 players
30 - 90 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Berestechko 1651 is a game for two players simulating the third day of the battle of Berestechko, fought on 30th June 1651 between the Zaporozhian Cossacks, led by Hetman Bohdan Khmelnytsky and aided by their Crimean Tatar allies, and a Polish-Lituanian army under King John II Casimir, near the Styr river in Volhynia It was one of the largest land battles of 17th century Europe. The game is a small-footprint simulation intended to give a quick and easy representation of the battle, focusing on good preparation of attacks and on when and where to withhold, retreat, rally and reorganize. The game lasts two turns. In each turn players alternate performing “impulses”, in which they activate units and/or gather coordination and reorganization commands. In each turn each unit can be activated up to two times. A turn ends when all units of one player have been activated twice. Once the second turn ends, victory is assessed, although an automatic victory can happen before the end of the two turns if certain conditions are met. -description from developer

Berestechko 1651

Watch first

Learn to play

Berestechko 1651 - Rozgrywka - część 221:32

Berestechko 1651 - Rozgrywka - część 2

Stół Sztabowy

Stół Sztabowy

Review

Berestechko 165137:25

Berestechko 1651

Julius Fairfax

Julius Fairfax

Which Berestechko 1651 video should I watch?

Berestechko 1651 has 6 videos from 5 creators: 2 reviews, 2 how-to-play guides and 2 unboxings. They date from 2024 to February 2026.

To learn the rules, start with "Berestechko 1651 - Rozgrywka - część 2" by Stół Sztabowy, which runs 22 min.

For an opinion before you buy, start with "Berestechko 1651" by Julius Fairfax.

If you like it, try Race to Berlin (Second Edition) and Time of Wars: Eastern Europe 1590 - 1660, also by Krzysztof Dytczak, or World War I: 1914-1918 and Thunder on the Mississippi: Grant's Vicksburg Campaign, which share several of its mechanics.

All videos

Berestechko 1651Review37:25

Berestechko 1651

Julius Fairfax

Julius Fairfax

Berestechko 1651 - Rozgrywka - część 2How to play21:32

Berestechko 1651 - Rozgrywka - część 2

Stół Sztabowy

Stół Sztabowy

Unboxing and Exploration of Berestechko 1651Unboxing48:16

Unboxing and Exploration of Berestechko 1651

Meandering Mike

Meandering Mike

First Look at Berestechko 1651Unboxing11:52

First Look at Berestechko 1651

The Boardgames Chronicle

The Boardgames Chronicle

Berestechko 1651 - Rozgrywka - część 1How to play26:13

Berestechko 1651 - Rozgrywka - część 1

Stół Sztabowy

Stół Sztabowy

Berestechko 1651 - Snafu Design - (PocketBattles) - My ReviewReview30:06

Berestechko 1651 - Snafu Design - (PocketBattles) - My Review

Prasutagus The Orwell Wargamer

Prasutagus The Orwell Wargamer

Creators who cover this

All channels
Stół Sztabowy
Stół Sztabowy
2 videos of this game
Julius Fairfax
Julius Fairfax
1 video of this game
Meandering Mike
Meandering Mike
1 video of this game
Prasutagus The Orwell Wargamer
Prasutagus The Orwell Wargamer
1 video of this game
The Boardgames Chronicle
The Boardgames Chronicle
1 video of this game

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Time of Wars: Eastern Europe 1590 - 1660

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About Berestechko 1651

From BoardGameGeek:

Berestechko 1651 is a game for two players simulating the third day of the battle of Berestechko, fought on 30th June 1651 between the Zaporozhian Cossacks, led by Hetman Bohdan Khmelnytsky and aided by their Crimean Tatar allies, and a Polish-Lituanian army under King John II Casimir, near the Styr river in Volhynia It was one of the largest land battles of 17th century Europe. The game is a small-footprint simulation intended to give a quick and easy representation of the battle, focusing on good preparation of attacks and on when and where to withhold, retreat, rally and reorganize. The game lasts two turns. In each turn players alternate performing “impulses”, in which they activate units and/or gather coordination and reorganization commands. In each turn each unit can be activated up to two times. A turn ends when all units of one player have been activated twice. Once the second turn ends, victory is assessed, although an automatic victory can happen before the end of the two turns if certain conditions are met. -description from developer

Designer

Krzysztof Dytczak

Publisher

SNAFU Design

Categories

Pike and ShotWargame

Mechanics

Dice RollingHex GridArea MovementSimulation
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