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Carry Me Plz! A Pig Hinders the Hero Party

Carry Me Plz! A Pig Hinders the Hero Party

2023·Chih-Fan Chen

3 - 6 players
15 - 30 min
Light weight: Learn it in minutes

From BoardGameGeek

Send your crew to go on adventures. The fewer efforts your crew contributes to the mission, the earlier you can choose the reward! Play the right crew at the right time, and try to make a fortune by being the laziest team! Preparation Shuffle the Adventure cards to form an Adventure deck. Each player takes one set of 8 character cards and one Player Aid card. Shuffle your Character cards to form your personal deck. Draw three cards from your deck as your hand cards. You are ready to play! Gameplay The game is played over several rounds until the Adventure deck has five or fewer cards left. The player with the most gold wins! Each round has 3 phases: Reveal the New Adventure Reveal 2 Adventure cards from the deck and place them in the center of the table for all players to see. If there is only 0 or 1 Gold card, reveal additional Adventure cards until there are 2 or more Gold cards. Send out Your Crew (1) Each player chooses one card from their hand and places it facedown in front of themselves. When everyone is ready, reveal the cards. These characters are the adventure team for this round. (2) Check the values (based on the player count) on the Adventure cards, the highest value is the Risk Value for the current round. (3) If the total Strength of the played Character cards is equal to or higher than the Risk Value, the adventure is a success. Otherwise, the adventure fails. Success Following the initiative value from low to high (0 -> 7), players take turns to pick one of the Adventure cards (Gold or Goblin) as their reward. Keep your reward faceup in front of yourself. - If there is a tie for the initiative value, those tied players are SKIPPED. They don't have a chance to pick the Adventure card. (Their Strength were counted, though.) - If the Adventure cards are all taken, the remaining players won't have a chance to pick the card. Failure The phase ends. End of Round If there are still Adventure cards left on the table, remove the one with the most << from the game. Each player discards their played card to their personal discard pile. Draw cards from their personal deck to refill their hand to 4 cards. Start a new round from Phase 1. Game End If there are 5 or fewer Adventure cards left in the deck after the (A) Revel the New Adventure phase, the game ends after that round. Tally your total Victory Points (gold and Goblins). The player with the most VP wins! If the Adventure deck runs out and there are fewer than 2 Gold cards revealed on the table, the game ends immediately. Components: Character cards x48 (8 cards x 6 sets) Adventure cards x30 (Gold x18, Goblin x12) 6-player Adventure cards x6 Player Aid cards x18 (6 cards each in EN, JP, CH)

Carry Me Plz! A Pig Hinders the Hero Party

Which Carry Me Plz! A Pig Hinders the Hero Party video should I watch?

Carry Me Plz! A Pig Hinders the Hero Party has 2 videos from 2 creators: 1 how-to-play guide and 1 unboxing. They date from 2023 to May 2024.

If you like it, try Run Animals, Run!, Monster Hide and Seek, Nerdy Inventions and Paleolithic, also by Chih-Fan Chen. It appears in convention videos from Spiel Essen 2023.

All videos

Carry Me Plz! A Pig Hinders the Hero Party (Curious + Chill Unboxings Episode 61)Unboxing2:35

Carry Me Plz! A Pig Hinders the Hero Party (Curious + Chill Unboxings Episode 61)

eVanDiesel

eVanDiesel

Carry Me Plz! A Pig Hinders the Hero Party (Homosapiens Lab/Taiwan Boardgame Design) / Essen 2023How to play5:13

Carry Me Plz! A Pig Hinders the Hero Party (Homosapiens Lab/Taiwan Boardgame Design) / Essen 2023

cliquenabend

cliquenabend

Creators who cover this

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cliquenabend
1 video of this game
eVanDiesel
eVanDiesel
1 video of this game

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About Carry Me Plz! A Pig Hinders the Hero Party

From BoardGameGeek:

Send your crew to go on adventures. The fewer efforts your crew contributes to the mission, the earlier you can choose the reward! Play the right crew at the right time, and try to make a fortune by being the laziest team! Preparation Shuffle the Adventure cards to form an Adventure deck. Each player takes one set of 8 character cards and one Player Aid card. Shuffle your Character cards to form your personal deck. Draw three cards from your deck as your hand cards. You are ready to play! Gameplay The game is played over several rounds until the Adventure deck has five or fewer cards left. The player with the most gold wins! Each round has 3 phases: Reveal the New Adventure Reveal 2 Adventure cards from the deck and place them in the center of the table for all players to see. If there is only 0 or 1 Gold card, reveal additional Adventure cards until there are 2 or more Gold cards. Send out Your Crew (1) Each player chooses one card from their hand and places it facedown in front of themselves. When everyone is ready, reveal the cards. These characters are the adventure team for this round. (2) Check the values (based on the player count) on the Adventure cards, the highest value is the Risk Value for the current round. (3) If the total Strength of the played Character cards is equal to or higher than the Risk Value, the adventure is a success. Otherwise, the adventure fails. Success Following the initiative value from low to high (0 -> 7), players take turns to pick one of the Adventure cards (Gold or Goblin) as their reward. Keep your reward faceup in front of yourself. - If there is a tie for the initiative value, those tied players are SKIPPED. They don't have a chance to pick the Adventure card. (Their Strength were counted, though.) - If the Adventure cards are all taken, the remaining players won't have a chance to pick the card. Failure The phase ends. End of Round If there are still Adventure cards left on the table, remove the one with the most << from the game. Each player discards their played card to their personal discard pile. Draw cards from their personal deck to refill their hand to 4 cards. Start a new round from Phase 1. Game End If there are 5 or fewer Adventure cards left in the deck after the (A) Revel the New Adventure phase, the game ends after that round. Tally your total Victory Points (gold and Goblins). The player with the most VP wins! If the Adventure deck runs out and there are fewer than 2 Gold cards revealed on the table, the game ends immediately. Components: Character cards x48 (8 cards x 6 sets) Adventure cards x30 (Gold x18, Goblin x12) 6-player Adventure cards x6 Player Aid cards x18 (6 cards each in EN, JP, CH)

Designer

Chih-Fan Chen

Publisher

Homosapiens Lab

Categories

Card GameFantasy

Mechanics

Take ThatTurn Order ManipulationVariable Player Powers
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