2026Bartosz Tomala, Przemysław Zub
- Videos
- 41
- Creators
- 20
1 - 4 players60 - 120 minMedium weight

2027Bartosz Tomala, Łukasz Walczak, Przemysław Zub
From BoardGameGeek
The world of Diablo® is coming to your tabletop. Fight hordes. Chase legendary loot. Shape your build. Face deadly bosses. Diablo: Unbound is a highly replayable, modular cooperative dungeon battler for 1-4 players, with a dedicated solo mode, built around everything that makes Diablo great. Rather than recreating one specific story, the game draws from the broader history of the franchise. Mix and match Classes, Dungeons, Monster Families, and Bosses to create new encounters, new challenges, and new reasons to return to Sanctuary. Each Class brings its own playstyle, abilities, Skill Tree, and progression. Loot opens up new build options. Bosses come with their own lairs, attacks, and multi-stage fights. And different Monster Families can completely transform a familiar dungeon.
Diablo: Unbound has 3 videos from 3 creators: 1 review and 2 other videos. They date from 2023 to November 2026.
If you like it, try Dying Light: The Board Game and Zerywia, also by Przemysław Zub, or Dungeon Degenerates: Hand of Doom and Agemonia, which share several of its mechanics.
2026Bartosz Tomala, Przemysław Zub
1 - 4 players60 - 120 minMedium weight
2021Dominik Kasprzycki, Przemysław Zub
1 - 4 players45 - 150 minHeavy weight
2017Eric Radey
1 - 4 players30 - 360 minHeavy weight
2024Max Wikström
1 - 4 players60 - 120 minHeavy weight
From BoardGameGeek:
The world of Diablo® is coming to your tabletop. Fight hordes. Chase legendary loot. Shape your build. Face deadly bosses. Diablo: Unbound is a highly replayable, modular cooperative dungeon battler for 1-4 players, with a dedicated solo mode, built around everything that makes Diablo great. Rather than recreating one specific story, the game draws from the broader history of the franchise. Mix and match Classes, Dungeons, Monster Families, and Bosses to create new encounters, new challenges, and new reasons to return to Sanctuary. Each Class brings its own playstyle, abilities, Skill Tree, and progression. Loot opens up new build options. Bosses come with their own lairs, attacks, and multi-stage fights. And different Monster Families can completely transform a familiar dungeon.
Designers
Bartosz Tomala, Łukasz Walczak, Przemysław Zub
Publisher
Glass Cannon Unplugged
Mechanics