2025Jo Kelly, Cole Wehrle
- Videos
- 36
- Creators
- 25
1 - 5 players60 - 120 minHeavy weight

2025Ben Hammer
From BoardGameGeek
We All Take from the River is a game of resource management and social deduction. You play as neighbors along a river, each with a unique set of objectives to complete over the course of ten seasons. Sometimes you and your neighbor's objectives will overlap and sometimes they will clash. Turns begin at the top of the river and proceed downstream. Players build and move structures along the river to control when they act, competing for the best spots available. Players at the top of the river will have the advantage of acting first, while players at the bottom of the river will have access to more resources that gather as the waters flow. If a player pollutes upstream, it may have negative consequences for their neighbors below. Any combination of players may win by the end of the game so long as each of them have completed their objectives. Or, if the estuary becomes clogged with pollution and the river ecosystem is destroyed, every player will lose. -description from the designer
We All Take from the River has 4 videos from 3 creators: 1 review, 1 playthrough and 2 other videos. They date from March 2024.
For an opinion before you buy, start with "Is We All Take from the River for you? A Quick Overview!" by ShelfClutter. To see it played, watch "We All Take from the River four player demo" by Ben Hammer.
If you like it, try Molly House, Archipelago, Castle Panic or Nemesis: Retaliation, which share several of its mechanics.
2025Jo Kelly, Cole Wehrle
1 - 5 players60 - 120 minHeavy weight
2012Christophe Boelinger
2 - 5 players30 - 240 minHeavy weight
2009Justin De Witt
1 - 6 players30 - 60 minLight weight
2025Adam Kwapiński
1 - 5 players120 - 180 minHeavy weight
From BoardGameGeek:
We All Take from the River is a game of resource management and social deduction. You play as neighbors along a river, each with a unique set of objectives to complete over the course of ten seasons. Sometimes you and your neighbor's objectives will overlap and sometimes they will clash. Turns begin at the top of the river and proceed downstream. Players build and move structures along the river to control when they act, competing for the best spots available. Players at the top of the river will have the advantage of acting first, while players at the bottom of the river will have access to more resources that gather as the waters flow. If a player pollutes upstream, it may have negative consequences for their neighbors below. Any combination of players may win by the end of the game so long as each of them have completed their objectives. Or, if the estuary becomes clogged with pollution and the river ecosystem is destroyed, every player will lose. -description from the designer
Designer
Ben Hammer
Artist
Ben Hammer
Publisher
Self-published
Categories
Mechanics