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Songs of Far Shores: Omen Game 1

Songs of Far Shores: Omen Game 1

2024·John Clowdus

2 players
20 - 30 min
Medium weight: Teach it in one sitting

From BoardGameGeek

You may be the greatest hero the isles have ever seen: your cunning unmatched; your ingenuity unfailing; your leadership unquestioned. You have no equal...aside from your sibling. And to the half-god children of the Olympians, the deathless have posed a contest to determine the greatest of their mortal offspring: sack three cities where the gods have hidden powerful Kraters, each infused with their own divine power. From soldiers and beasts to seers and muses, mustering forces to sack these cities is only a few coins away. While recovering the Kraters lies at the heart of the Gods' contest, they may also be impressed by the triumphs you accomplish at the city steps, and the company you keep might help to sway their choice of a victor. The Immortals stand at the precipice of Olympus, breath held, attention turned to the mortal realm. Only one of you will join the Olympians, while the other will fade into antiquity as another forgotten spawn of the gods. Songs of Far Shores | Omen Game 1 is a standalone card game for two players. Like the other new Omen games, this standalone game features 22 Unique Unit cards and 6 Unique Krater cards, each offering new Traits and abilities, and is fully compatible with all new (and unreleased) Omen games. Each Omen game is played over a series of player turns and ends when all three Cities have been destroyed (or when a player has a certain number of cards in their Rewards). Each City is comprised of 2 Krater cards. Players spend Coins to play Units to these Cities, and once a City become Sacked, the City is resolved and the player with the most Strength at that City gains 1 of the Krater cards at that City (worth 2 points at the end of the game, or 1 point if the player uses the Krater's ability). The turn structure is broken into five Steps: WEALTH: The active player receives 3 Wealth Actions. Each Wealth Action is used to draw a Unit or gain a Coin. However, if a player spends all of their actions on the same resource, they receive a bonus resource! SURGE: The active player spends their coins to play Units from their hand to their side of the Cities. Unit cards with certain Traits can also be discarded during the Surge Step for an ability. Cards played to a player's side of a City boost their Strength in that City. PORTENT: The Active player will follow the abilities of any Units on their side of the Cities with the Glean Trait. WAR: Any Sacked Cities are resolved, and the player with the most Strength in a City gains 1 Reward card. (A City is Sacked if the opposing player has 3 or more Units in the City and/or there are 5 or more Units in the City). OFFERING: The Active player can discard 1 card from their hand as an Offering to gain additional cards and/or coins. While this game reimplements Omen: A Reign of War, it is not compatible with any previous Omen: A Reign of War title or expansion.

Songs of Far Shores: Omen Game 1

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About Songs of Far Shores: Omen Game 1

From BoardGameGeek:

You may be the greatest hero the isles have ever seen: your cunning unmatched; your ingenuity unfailing; your leadership unquestioned. You have no equal...aside from your sibling. And to the half-god children of the Olympians, the deathless have posed a contest to determine the greatest of their mortal offspring: sack three cities where the gods have hidden powerful Kraters, each infused with their own divine power. From soldiers and beasts to seers and muses, mustering forces to sack these cities is only a few coins away. While recovering the Kraters lies at the heart of the Gods' contest, they may also be impressed by the triumphs you accomplish at the city steps, and the company you keep might help to sway their choice of a victor. The Immortals stand at the precipice of Olympus, breath held, attention turned to the mortal realm. Only one of you will join the Olympians, while the other will fade into antiquity as another forgotten spawn of the gods. Songs of Far Shores | Omen Game 1 is a standalone card game for two players. Like the other new Omen games, this standalone game features 22 Unique Unit cards and 6 Unique Krater cards, each offering new Traits and abilities, and is fully compatible with all new (and unreleased) Omen games. Each Omen game is played over a series of player turns and ends when all three Cities have been destroyed (or when a player has a certain number of cards in their Rewards). Each City is comprised of 2 Krater cards. Players spend Coins to play Units to these Cities, and once a City become Sacked, the City is resolved and the player with the most Strength at that City gains 1 of the Krater cards at that City (worth 2 points at the end of the game, or 1 point if the player uses the Krater's ability). The turn structure is broken into five Steps: WEALTH: The active player receives 3 Wealth Actions. Each Wealth Action is used to draw a Unit or gain a Coin. However, if a player spends all of their actions on the same resource, they receive a bonus resource! SURGE: The active player spends their coins to play Units from their hand to their side of the Cities. Unit cards with certain Traits can also be discarded during the Surge Step for an ability. Cards played to a player's side of a City boost their Strength in that City. PORTENT: The Active player will follow the abilities of any Units on their side of the Cities with the Glean Trait. WAR: Any Sacked Cities are resolved, and the player with the most Strength in a City gains 1 Reward card. (A City is Sacked if the opposing player has 3 or more Units in the City and/or there are 5 or more Units in the City). OFFERING: The Active player can discard 1 card from their hand as an Offering to gain additional cards and/or coins. While this game reimplements Omen: A Reign of War, it is not compatible with any previous Omen: A Reign of War title or expansion.

Designer

John Clowdus

Artist

Aaron Nakahara

Publisher

Small Box Games

Categories

AncientCard GameFantasyMythology

Mechanics

Area Majority / InfluenceHand ManagementVariable Player Powers
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