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Winter Rabbit

Winter Rabbit

2025·William Thompson

2 - 6 players
60 - 120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Winner of the 49th Annual Origins Awards in the light strategy game category. The village elders have predicted a severe winter, so the villagers have agreed to work together to ensure the village has all the necessities. In a spirit of healthy competition, the villagers have decided to compete to see who can be the most helpful. However, Rabbit, the constant trickster, has decided that he does not want to work. Instead, he has decided to confuse everyone else so that he can take all of the resources for himself. Winter Rabbit is set in the world of traditional Cherokee animal stories, where each player takes on the role of one of the animal characters. In this semi-cooperative game, players cooperate to provide everything the village needs for winter while also competing to see who can contribute the most. Winter Rabbit attempts to create a counterpoint to common colonial game themes by focusing on Indigenous values and concepts. Winter Rabbit features a unique hidden worker placement system. Villagers are drawn randomly from a bag. The active player knows whose villager they have drawn and can choose where to place it, though this information is hidden from other players. Resources are only generated when enough villagers are present. When resources are produced, every player gets one, but those with villagers present gain additional resources. Rabbit villagers do not produce resources. When one of these appears in a resource location, resources are instead diverted to the Rabbit Burrow. In later turns, players can steal these resources back. Players can spend resources to build their personal engine through village cards. They can also spend resources on stories that affect the game for all players, or on completing tasks that score points, advance the game, and benefit another player. Players are encouraged to manage resources carefully. Storage is limited, and overproducing can make it difficult to produce resources in future turns. The game ends after a variable number of rounds, depending on player count. If players have collectively produced enough supplies for the village to survive Winter, then the player with the highest score wins. If Winter arrives before the necessary supplies are produced, then players share a collective loss. -description from designer

Winter Rabbit

Which Winter Rabbit video should I watch?

Winter Rabbit has 3 videos from 3 creators: 2 reviews and 1 other video. They date from 2021 to June 2025.

If you like it, try Paleovet, also by William Thompson, or Foxpaw, Kinfire Council and SPECTRE: The Board Game, which share several of its mechanics.

All videos

Winter Rabbit Board Game Review - 'A Cherokee Fable'Review13:58

Winter Rabbit Board Game Review - 'A Cherokee Fable'

Bangers Project

Bangers Project

Will Thompson on Winter Rabbit | Zenobia Finalists 2021Interview28:41

Will Thompson on Winter Rabbit | Zenobia Finalists 2021

Beyond Solitaire

Beyond Solitaire

Zenobia Finalist: Winter Rabbit by Will ThompsonReview15:33

Zenobia Finalist: Winter Rabbit by Will Thompson

Drive Thru Games

Drive Thru Games

Creators who cover this

All channels
Bangers Project
Bangers Project
1 video of this game
Beyond Solitaire
Beyond Solitaire
1 video of this game
Drive Thru Games
Drive Thru Games
1 video of this game

Games like this

All games

Paleovet

2023·William Thompson

Videos
4
Creators
4
Mostly reviews

1 - 4 players·30 - 60 min·Light weight

Foxpaw

2025·Stefan Godot

Videos
29
Creators
22
Mainly reviews

2 - 4 players·60 - 90 min·Medium weight

Kinfire Council

2025·Kevin Wilson

Videos
46
Creators
29
Mainly reviews

2 - 6 players·90 - 120 min·Heavy weight

SPECTRE: The Board Game

2022·Javier Angeriz-Caburrasi, Antoine Bauza, Juan Echenique, Stefano Guerriero, Rob Harris, Corentin Lebrat, Ludovic Maublanc, Théo Rivière

Videos
24
Creators
21
Mainly reviews and how-to-play

2 - 4 players·20 - 45 min·Medium weight

About Winter Rabbit

From BoardGameGeek:

Winner of the 49th Annual Origins Awards in the light strategy game category. The village elders have predicted a severe winter, so the villagers have agreed to work together to ensure the village has all the necessities. In a spirit of healthy competition, the villagers have decided to compete to see who can be the most helpful. However, Rabbit, the constant trickster, has decided that he does not want to work. Instead, he has decided to confuse everyone else so that he can take all of the resources for himself. Winter Rabbit is set in the world of traditional Cherokee animal stories, where each player takes on the role of one of the animal characters. In this semi-cooperative game, players cooperate to provide everything the village needs for winter while also competing to see who can contribute the most. Winter Rabbit attempts to create a counterpoint to common colonial game themes by focusing on Indigenous values and concepts. Winter Rabbit features a unique hidden worker placement system. Villagers are drawn randomly from a bag. The active player knows whose villager they have drawn and can choose where to place it, though this information is hidden from other players. Resources are only generated when enough villagers are present. When resources are produced, every player gets one, but those with villagers present gain additional resources. Rabbit villagers do not produce resources. When one of these appears in a resource location, resources are instead diverted to the Rabbit Burrow. In later turns, players can steal these resources back. Players can spend resources to build their personal engine through village cards. They can also spend resources on stories that affect the game for all players, or on completing tasks that score points, advance the game, and benefit another player. Players are encouraged to manage resources carefully. Storage is limited, and overproducing can make it difficult to produce resources in future turns. The game ends after a variable number of rounds, depending on player count. If players have collectively produced enough supplies for the village to survive Winter, then the player with the highest score wins. If Winter arrives before the necessary supplies are produced, then players share a collective loss. -description from designer

Designer

William Thompson

Artist

Kindra Swafford

Publisher

Absurdist Productions

Categories

AnimalsEnvironmentalFarming

Mechanics

Semi-Cooperative GameWorker Placement
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