Maleficium: Fall of the Witch Hunters

Maleficium: Fall of the Witch Hunters

2026Björn Ekenberg, Jon Manker

1 - 4 players
60 - 150 min

From BoardGameGeek

"Maleficium" is a strategy game where you play as a leader in the fight against the 17th century English witch hunts. A person who through reason saw the wrong doings, the maleficium, in what the witch hunters pursued. A person dedicated to bringing this horrible practice to an end and making the witch hunters fall from grace. You play as one of the persons that saw beyond the hysteria in the society concerning witchcraft. By promoting Enlightened thought, Religious tolerance and Legal skepticism you will succeed and eventually your work will lead to changes in the law. You do this by gathering evidence, confronting witch hunters, dispelling hysteria, and championing justice, securing your legacy as the one that ended the witch hunts. Buy cards from the market to acquire allies and evidence. The allies in your tableau give you actions and influence. Position yourself on the map to take actions and challenge witch hunters. Calm hysteria and thwart your opponent's plans. The game can be played competitively, co-operatively or as a solo game. -description from the designer

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About Maleficium: Fall of the Witch Hunters

From BoardGameGeek:

"Maleficium" is a strategy game where you play as a leader in the fight against the 17th century English witch hunts. A person who through reason saw the wrong doings, the maleficium, in what the witch hunters pursued. A person dedicated to bringing this horrible practice to an end and making the witch hunters fall from grace. You play as one of the persons that saw beyond the hysteria in the society concerning witchcraft. By promoting Enlightened thought, Religious tolerance and Legal skepticism you will succeed and eventually your work will lead to changes in the law. You do this by gathering evidence, confronting witch hunters, dispelling hysteria, and championing justice, securing your legacy as the one that ended the witch hunts. Buy cards from the market to acquire allies and evidence. The allies in your tableau give you actions and influence. Position yourself on the map to take actions and challenge witch hunters. Calm hysteria and thwart your opponent's plans. The game can be played competitively, co-operatively or as a solo game. -description from the designer

Designers

Björn Ekenberg, Jon Manker

Categories

Age of ReasonEconomicPolitical

Mechanics

Action / EventAction PointsArea Majority / InfluenceArea Movement
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