Prelude to Vicksburg: Chickasaw Bayou, December 26-29, 1862

Prelude to Vicksburg: Chickasaw Bayou, December 26-29, 1862

2024Stephen Oliver

Videos
6
Creators
4

Mainly unboxings. Prelude to Vicksburg: Chickasaw Bayou, December 26-29, 1862 is covered on BoardGameVideo.com by 1 reviews, 1 recorded sessions, and 3 unboxings.

1 - 2 players
120 - 480 min
3.0/5 weight

From BoardGameGeek

The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman? The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War. -description from the publisher

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About Prelude to Vicksburg: Chickasaw Bayou, December 26-29, 1862

From BoardGameGeek:

The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman? The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War. -description from the publisher

Designer

Stephen Oliver

Artists

Charles Kibler, Mark Mahaffey, Stephen Oliver

Categories

American Civil WarPost-NapoleonicWargame

Mechanics

Chit-Pull SystemHexagon GridLine of SightMovement Points
View on BoardGameGeek ›