
2025Vincent Bonnier, Eddy Manebard
From BoardGameGeek
In Power City Arena you control a team of unique super heroes that fight for the control of Power City. All character have a unique ability that is always active and 2 super power that need energy to be used. Your goal will be to defeat other players' teams and be the last one standing on the board. You start the game with a 15 actions cards deck that allow you to boost your characters, mainly charge their energy for their powers, you can also attack your ennemies or protect yourself. During the game you will be able to move around the board to seek for bonus that let you draw extra action cards, more powerful, or draw equipments that would increase your range, add extra damage to your attacks or give you extra health. If you seek for bonuses, you will make your deck stronger, give you advantage to your oponents by enlarge the possibility of actions. Bonuses and turn order are set randomly at the begining of the game, each turn is by character order and not by players. The active character make all the action for himself but share the cards in hand with all the team the player control, so choose wisely wich character will use wich cards. You start the game with a hand of 5 cards, each character's turn, you start by drawing 2 cards from your deck (if you start your turn on a bonus, you may draw card from the designated deck), you have 1 free movement to do whenever you want in your turn, you may use any number of cards from your hand, the only limit is for the attacks that are limited by 1 per turn (some bonuses can break this limit), then when you end your turn, you can't have more than 7 cards in your hand so discard the surplus. When a character's health reach 0 he is eliminated and there is no way for him to come back, when all the characters from a team are eliminated, the team is eliminated and lose. When all other team are eliminated, you win the game. -description from designer
Power City Arena has 3 videos from 2 creators: 1 unboxing and 2 other videos. They date from January to July 2025.
If you like it, try Solar Titans, Cerebria: The Inside World, Disney Sorcerer's Arena: Epic Alliances Core Set or Tainted Grail: Kings of Ruin, which share several of its mechanics.
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From BoardGameGeek:
In Power City Arena you control a team of unique super heroes that fight for the control of Power City. All character have a unique ability that is always active and 2 super power that need energy to be used. Your goal will be to defeat other players' teams and be the last one standing on the board. You start the game with a 15 actions cards deck that allow you to boost your characters, mainly charge their energy for their powers, you can also attack your ennemies or protect yourself. During the game you will be able to move around the board to seek for bonus that let you draw extra action cards, more powerful, or draw equipments that would increase your range, add extra damage to your attacks or give you extra health. If you seek for bonuses, you will make your deck stronger, give you advantage to your oponents by enlarge the possibility of actions. Bonuses and turn order are set randomly at the begining of the game, each turn is by character order and not by players. The active character make all the action for himself but share the cards in hand with all the team the player control, so choose wisely wich character will use wich cards. You start the game with a hand of 5 cards, each character's turn, you start by drawing 2 cards from your deck (if you start your turn on a bonus, you may draw card from the designated deck), you have 1 free movement to do whenever you want in your turn, you may use any number of cards from your hand, the only limit is for the attacks that are limited by 1 per turn (some bonuses can break this limit), then when you end your turn, you can't have more than 7 cards in your hand so discard the surplus. When a character's health reach 0 he is eliminated and there is no way for him to come back, when all the characters from a team are eliminated, the team is eliminated and lose. When all other team are eliminated, you win the game. -description from designer
Designers
Vincent Bonnier, Eddy Manebard
Artist
Vincent Bonnier
Publisher
Self-published
Categories
Mechanics