2016Phil Walker-Harding
- Videos
- 71
- Creators
- 60
2 - 8 players20 minLight weight

2023Phil Walker-Harding
Mainly how-to-play and reviews. Silver & Gold: Pyramids is covered on BoardGameVideo.com by 2 reviews, 3 how-to-play guides, 1 recorded sessions, and 2 unboxings.
From BoardGameGeek
In Silver & Gold Pyramids, you want to explore as many pyramids as possible and locate the tomb within each one. To start play, each player takes four pyramid cards, then keeps two of them face up in front of themselves. Shuffle the eight exploration cards, each of which shows a different polyomino. On a turn, reveal the topmost exploration card. Each player then marks off spaces in the shape of this polyomino on one of their pyramid cards. The first space covered on a card must be the entrance square. If you cover gems, torches, or skulls, mark off these spaces on your personal player board; if you cover a potion, erase two covered skulls. If you cover a red X, mark one additional space, either on this pyramid board or your other one; all marked spaces must connect orthogonally. If you cover the tomb on a pyramid board, set that board aside and take a new board from the four on display or from the deck. When you've completed your second, fourth, or sixth pyramid of the same color - and the deck includes three colors - score the highest color bonus available. After seven exploration cards have been revealed, the round is over. Shuffle all eight cards, then start a new round. After four rounds, players count their scores, earning 10 points per tomb reached, 5 points per pair of colored gems found, 5 points for each round in which they covered at least one torch, and their color bonuses, after which they lose points based on the number of skulls covered. Whoever has the highest score wins.
Silver & Gold: Pyramids has 8 videos from 4 creators: 2 reviews, 3 how-to-play guides, 1 playthrough and 2 unboxings. They date from 2023 to October 2026.
To learn the rules, start with "Silver & Gold Pyramids - Játékszabály és vélemény", which runs 10 min.
For an opinion before you buy, start with "Silver & Gold Pyramids Review: Now With Curses!" by The Dice Tower. To see it played, watch "Silver & Gold Pyramids - GameNight! Se11 Ep51 - How to Play and Playthrough" by BoardGameGeek.
If you like it, try Sushi Go Party!, Cities, Bärenpark and Gizmos, also by Phil Walker-Harding. It appears in convention videos from Spiel Essen 2023.
3 of 4
2016Phil Walker-Harding
2 - 8 players20 minLight weight
2024Steve Finn, Phil Walker-Harding
2 - 4 players45 minLight weight
2017Phil Walker-Harding
2 - 4 players30 - 45 minLight weight
2018Phil Walker-Harding
2 - 4 players40 - 50 minMedium weight
From BoardGameGeek:
In Silver & Gold Pyramids, you want to explore as many pyramids as possible and locate the tomb within each one. To start play, each player takes four pyramid cards, then keeps two of them face up in front of themselves. Shuffle the eight exploration cards, each of which shows a different polyomino. On a turn, reveal the topmost exploration card. Each player then marks off spaces in the shape of this polyomino on one of their pyramid cards. The first space covered on a card must be the entrance square. If you cover gems, torches, or skulls, mark off these spaces on your personal player board; if you cover a potion, erase two covered skulls. If you cover a red X, mark one additional space, either on this pyramid board or your other one; all marked spaces must connect orthogonally. If you cover the tomb on a pyramid board, set that board aside and take a new board from the four on display or from the deck. When you've completed your second, fourth, or sixth pyramid of the same color - and the deck includes three colors - score the highest color bonus available. After seven exploration cards have been revealed, the round is over. Shuffle all eight cards, then start a new round. After four rounds, players count their scores, earning 10 points per tomb reached, 5 points per pair of colored gems found, 5 points for each round in which they covered at least one torch, and their color bonuses, after which they lose points based on the number of skulls covered. Whoever has the highest score wins.
Designer
Phil Walker-Harding
Artists
Oliver Freudenreich, Sandra Freudenreich
Publisher
Nürnberger-Spielkarten-Verlag
Categories
Mechanics