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Hybris: Twilight in Olympus

Hybris: Twilight in Olympus

2025·Damien Chauveau

2 - 3 players
120 - 180 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

100 years after the events of Hybris, Disordered Cosmos, Ancient Greece is once again in turmoil: no Aegis remains and the Achaeans, led by Zeus, attack the last stronghold of the Eye of Nyx artifact: Troy. But this fortress is protected by other Olympians who wish to eradicate Zeus' madness - the city of Troy must not fall! But that's without counting on the observation of this legendary war by the Mystics, who choose no side and simply watch, impassive. Hybris, Twilight in Olympus is an epic game of area control for 2 to 6 players, scheduled for crowdfunding in 2024. The game is played in 10 rounds, corresponding to the 10-year siege of Troy. During a turn, each player secretly programs his actions through his own game system: The Achaeans program their actions using a card system The Trojans program their actions using a worker placement system. The Mystics program the potential actions of the other two players! The action phase then starts, with the Achaean player revealing his first card, then spending a time value to carry out his action. The other players will use the Achaean's time value to carry out their actions. The Achaeans win if Troy falls, either by breaking the wall, stealing the nyx eye, or if Troy falls economically before the 10 turns. Trojans win if they survive 10 turns. Mystics win if they achieve their secret objectives before either of the other two players win. -description from the designer

Hybris: Twilight in Olympus

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Hybris: Twilight in Olympus avec Damien Chauveau - Entretien completInterview43:00

Hybris: Twilight in Olympus avec Damien Chauveau - Entretien complet

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About Hybris: Twilight in Olympus

From BoardGameGeek:

100 years after the events of Hybris, Disordered Cosmos, Ancient Greece is once again in turmoil: no Aegis remains and the Achaeans, led by Zeus, attack the last stronghold of the Eye of Nyx artifact: Troy. But this fortress is protected by other Olympians who wish to eradicate Zeus' madness - the city of Troy must not fall! But that's without counting on the observation of this legendary war by the Mystics, who choose no side and simply watch, impassive. Hybris, Twilight in Olympus is an epic game of area control for 2 to 6 players, scheduled for crowdfunding in 2024. The game is played in 10 rounds, corresponding to the 10-year siege of Troy. During a turn, each player secretly programs his actions through his own game system: The Achaeans program their actions using a card system The Trojans program their actions using a worker placement system. The Mystics program the potential actions of the other two players! The action phase then starts, with the Achaean player revealing his first card, then spending a time value to carry out his action. The other players will use the Achaean's time value to carry out their actions. The Achaeans win if Troy falls, either by breaking the wall, stealing the nyx eye, or if Troy falls economically before the 10 turns. Trojans win if they survive 10 turns. Mystics win if they achieve their secret objectives before either of the other two players win. -description from the designer

Designer

Damien Chauveau

Artists

Oscar Casel, Stefano Collavini, Luc-David Garraud

Publisher

Aurora Game Studio (France)

Categories

Mythology

Mechanics

Action PointsReal-TimeNegotiationArea Majority / Influence
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