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Battle for Germany

Battle for Germany

1975·Michael Bennighof, Jim Dunnigan

2 - 4 players
180 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Battle for Germany game is small, it only takes about three to four hours to play for players of normal skill and luck. The game starts in December of 1944 with the Ardennes Offensive (a variant allows the German player to skip this and save his strength). As a two-player game, it is interesting in that each player plays both an Allied army (Western Allies or Soviet Union) AND a German army (Western Front or Eastern Front). This forces each player to play offense and defense. The player playing the Western Allies and Eastern Germans has a very challenging task. The Western Germans have good defensive terrain (the Rhine river and Westwall defenses), while the Eastern Germans have weak units, a long front, very poor defensive terrain and they face a large Soviet and Yugoslav army. The only real advantage enjoyed by the East German player is the lack of victory points to be gained in the East, and the slow Soviet replacement rate. The Western Alllied units are very fast moving, but they don't usually get a chance to exploit this until the very end of the game (at best). The map is the same size as most SPI Quadrigames or folio games and has similar graphics. Cities are rated as 1 or 2 victory points, with Berlin worth 10. A line down the middle of Germany cannot be crossed (in the 2-player game), which makes Berlin the only city which can be captured by the Western Allies or the Soviets (ahistorical, but essential to the game's concept). Units are corps for the Germans and Western Allies and corps, armies, or fronts for the Soviet player. Each unit is rated for attack, defense and movement. Combat is decided by an odds-based combat results table and a die roll. Combat results include various combinations of retreat and elimination (there are no step losses, disruption or anything like this). Eliminated units can be replaced, but very slowly and (for some players) with the weakest available unit coming back first. The game includes variants for 3- and 4-player versions where the Germans are played by 1 or 2 players, and a "red star/ white star" scenario where the Western Allies and Soviets fight it out with some help from the remnants of the German army. Originally published in S&T 50 - May/Jun 1975

Battle for Germany

Watch first

Review

Battle for Germany (S&T#50) 1975 - intro17:38

Battle for Germany (S&T#50) 1975 - intro

Ronnie Tucker

Ronnie Tucker

Watch it played

Battle for Germany - S&T 50 (1975)3:13:01

Battle for Germany - S&T 50 (1975)

Curmudgeons with Dice

Curmudgeons with Dice

Which Battle for Germany video should I watch?

Battle for Germany has 3 videos from 3 creators: 1 review, 1 playthrough and 1 other video. They date from 2020 to November 2024.

For an opinion before you buy, start with "Battle for Germany (S&T#50) 1975 - intro" by Ronnie Tucker. To see it played, watch "Battle for Germany - S&T 50 (1975)" by Curmudgeons with Dice.

If you like it, try World War I: 1914-1918, PanzerBlitz and Panzergruppe Guderian, also by Jim Dunnigan, or Panzer Grenadier: Desert Rats, also by Michael Bennighof.

All videos

Battle for Germany (S&T#50) 1975 - introReview17:38

Battle for Germany (S&T#50) 1975 - intro

Ronnie Tucker

Ronnie Tucker

Battle for Germany - S&T 50 (1975)Playthrough3:13:01

Battle for Germany - S&T 50 (1975)

Curmudgeons with Dice

Curmudgeons with Dice

Hex & Counter Memories: Battle For Germany S&T #5013:48

Hex & Counter Memories: Battle For Germany S&T #50

Meandering Mike

Meandering Mike

Creators who cover this

All channels
Curmudgeons with Dice
Curmudgeons with Dice
1 video of this game
Meandering Mike
Meandering Mike
1 video of this game
Ronnie Tucker
Ronnie Tucker
1 video of this game

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About Battle for Germany

From BoardGameGeek:

Battle for Germany game is small, it only takes about three to four hours to play for players of normal skill and luck. The game starts in December of 1944 with the Ardennes Offensive (a variant allows the German player to skip this and save his strength). As a two-player game, it is interesting in that each player plays both an Allied army (Western Allies or Soviet Union) AND a German army (Western Front or Eastern Front). This forces each player to play offense and defense. The player playing the Western Allies and Eastern Germans has a very challenging task. The Western Germans have good defensive terrain (the Rhine river and Westwall defenses), while the Eastern Germans have weak units, a long front, very poor defensive terrain and they face a large Soviet and Yugoslav army. The only real advantage enjoyed by the East German player is the lack of victory points to be gained in the East, and the slow Soviet replacement rate. The Western Alllied units are very fast moving, but they don't usually get a chance to exploit this until the very end of the game (at best). The map is the same size as most SPI Quadrigames or folio games and has similar graphics. Cities are rated as 1 or 2 victory points, with Berlin worth 10. A line down the middle of Germany cannot be crossed (in the 2-player game), which makes Berlin the only city which can be captured by the Western Allies or the Soviets (ahistorical, but essential to the game's concept). Units are corps for the Germans and Western Allies and corps, armies, or fronts for the Soviet player. Each unit is rated for attack, defense and movement. Combat is decided by an odds-based combat results table and a die roll. Combat results include various combinations of retreat and elimination (there are no step losses, disruption or anything like this). Eliminated units can be replaced, but very slowly and (for some players) with the weakest available unit coming back first. The game includes variants for 3- and 4-player versions where the Germans are played by 1 or 2 players, and a "red star/ white star" scenario where the Western Allies and Soviets fight it out with some help from the remnants of the German army. Originally published in S&T 50 - May/Jun 1975

Designers

Michael Bennighof, Jim Dunnigan

Artists

Christine Lockwood, David McElhannon, Mark Simonitch, Redmond Aksel Simonsen

Publisher

SPI (Simulations Publications, Inc.)

Categories

WargameWorld War II

Mechanics

Dice RollingGrid MovementHex GridArea Movement
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