2022Richard Garfield, Justin Gary
- Videos
- 64
- Creators
- 26
2 - 4 players25 - 60 minMedium weight

2025Francesco Messina
From BoardGameGeek
Incubo is a cooperative deck-building game designed for 2 players, where they take on the roles of a child "Tommy" and his best friend cat, "Alpha", as they confront their fears to rescue their sister, "Nina". Together, they must build their decks by passing cards between each other, eliminating weaker or negative cards, and facing various adventures within the dream world. The game is divided into three R.E.M. phases, each culminating in a confrontation with a terrifying monster, such as a ball of yarn, a half-opened wardrobe, a pigeon, and more. These monsters are confronted simultaneously by both players on different parts of the creature, and every victory strengthens the characters. Throughout the game, players will manage their resources, represented by the ticking of time to ensure they can save Nina. -description from the publisher
Incubo has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from June 2024.
To learn the rules, start with "Incubo - How to play" by Mojito Studios, which runs 14 min.
For an opinion before you buy, start with "Is Incubo for you? A Quick Overview!" by ShelfClutter.
If you like it, try SolForge Fusion, Flesh and Blood, Riftbound: The League of Legends Trading Card Game or Fire in the Library, which share several of its mechanics.
2022Richard Garfield, Justin Gary
2 - 4 players25 - 60 minMedium weight
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2 players10 - 50 minHeavy weight
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2 - 4 players0 minMedium weight
2019Tony Miller, John Prather
1 - 6 players15 - 30 minLight weight
From BoardGameGeek:
Incubo is a cooperative deck-building game designed for 2 players, where they take on the roles of a child "Tommy" and his best friend cat, "Alpha", as they confront their fears to rescue their sister, "Nina". Together, they must build their decks by passing cards between each other, eliminating weaker or negative cards, and facing various adventures within the dream world. The game is divided into three R.E.M. phases, each culminating in a confrontation with a terrifying monster, such as a ball of yarn, a half-opened wardrobe, a pigeon, and more. These monsters are confronted simultaneously by both players on different parts of the creature, and every victory strengthens the characters. Throughout the game, players will manage their resources, represented by the ticking of time to ensure they can save Nina. -description from the publisher
Designer
Francesco Messina
Artist
Matteo Sorighe
Publisher
Mojito Studios
Mechanics