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Field Commander: Robert E. Lee

Field Commander: Robert E. Lee

2024·Vincent Cooper

Videos
15
Creators
8

Mainly how-to-play. Field Commander: Robert E. Lee is covered on BoardGameVideo.com by 1 reviews, 7 how-to-play guides, 3 recorded sessions, 3 unboxings, and 1 other video.

1 players
0 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

Field Commander - Robert E. Lee builds on the design and gameplay of Field Commander - Napoleon to put the player firmly in control of the Army of Northern Virginia during the American Civil War, with the Union forces controlled by an AI. Fight in 5 Campaigns Seven Days Battles Second Manassas Antietam Chancellorsville Gettysburg Field Commander - Robert E. Lee is based on the Field Commander - Napoleon design, with some important differences and developments. Difficulty Levels: The player may choose to tailor his experience of Field Commander Robert E. Lee by modifying the Difficulty Level between Regular, Hard and Veteran. There are various ways the difficulty level can affect the game and the player can choose one or more effects, or mix different Difficulty Levels to produce different effects. For example, the player could choose to use the Regular Fog of War table, combined with the Hard Command Points option and the Veteran Special Rules of a particular campaign. Scout Counters: Greater availability and use of Scout counters to create decision-heavy gameplay and the manner in which cavalry were employed on the battlefield during the American Civil War as compared to the Napoleonic era. Command Points: Command Points replace Supply Points. Command Points are used in a similar manner however, but represent reforming broken Forces or calling to arms odd Brigades and Regiments that are marching on different roads. Command Points can also be accumulated when a Force reaches certain Regions on the Battlefield Sheet and reflect greater morale. Union Orders: Each Campaign map includes a Battle Area, which is distinct from the rest of the game board (you can see it described with red borders on the sample map art). Union Forces follow Campaign Map Orders until they enter the Battle Area, at which point the Battle Area Orders table is followed. This simulates more carefully the Union actions once battle commenced properly. Union Tactics: Aggressive vs Defensive. No more sitting at the back of the Battlefield sheet blasting the advancing enemy. The Union AI will only attack when the odds are in its favor. Special Battle Plans: An expanded range of Special Battle Plans for the Union AI to use that simulate combat in the ACW. The Union AI will now only charge en masse, while Flanking Fire and Hidden March threaten the rear of the Confederate army. No place on the battlefield is safe! Capturing Artillery: Rather than Destroy artillery, both the Confederate player and the Union AI will instead capture 'abandoned' artillery and use the cannon to their own advantage. Historically this was especially important to the Confederates who suffered at the hands of superior Union guns and ammunition. Artillery Range Attenuation: The further away the target, the less effective the artillery! Each Campaign introduces detailed Special Rules that highlight the key events, features and commander personalities of each battle. -description from the publisher

Field Commander: Robert E. Lee

Watch first

Learn to play

Field Commander Robert E. Lee - Very Quick Battle Resolution Rules Introduction/Overview.20:11

Field Commander Robert E. Lee - Very Quick Battle Resolution Rules Introduction/Overview.

Vince Cooper Games

Vince Cooper Games

Review

Field Commander Robert E Lee Review49:10

Field Commander Robert E Lee Review

TheGimpyGamer

TheGimpyGamer

Watch it played

Field Commander Robert E. Lee - Seven Days Battles Part 31:07:05

Field Commander Robert E. Lee - Seven Days Battles Part 3

Grantos

Grantos

Which Field Commander: Robert E. Lee video should I watch?

Field Commander: Robert E. Lee has 15 videos from 8 creators: 1 review, 7 how-to-play guides, 3 playthroughs, 3 unboxings and 1 other video. They date from 2023 to February 2026.

To learn the rules, start with "Field Commander Robert E. Lee - Very Quick Battle Resolution Rules Introduction/Overview." by Vince Cooper Games, which runs 20 min. For a quicker teach, "Field Commander Robert E. Lee Part 1 Setup" by Poultergeist Board Games runs 10 min.

For an opinion before you buy, start with "Field Commander Robert E Lee Review" by TheGimpyGamer. To see it played, watch "Field Commander Robert E. Lee - Seven Days Battles Part 3" by Grantos, one of 3 playthroughs.

If you like it, try Guadalcanal: The Battle for Henderson Field, Oct 23-26 1942, Bloody Lane: A Solitaire Wargame and Merville Battery, also by Vincent Cooper, or Field Commander: Napoleon, which shares several of its mechanics.

All videos

Field Commander Robert E. Lee - Seven Days Battles Part 3Playthrough1:07:05

Field Commander Robert E. Lee - Seven Days Battles Part 3

Grantos

Grantos

Field Commander Robert E. Lee - Seven Days Battles Part 2Playthrough1:33:45

Field Commander Robert E. Lee - Seven Days Battles Part 2

Grantos

Grantos

Field Commander Robert E. Lee (End of Turn 3)How to play14:06

Field Commander Robert E. Lee (End of Turn 3)

Hex 2 Hex

Hex 2 Hex

Field Commander Robert E. Lee - Seven Days Battles Part 1Playthrough1:11:18

Field Commander Robert E. Lee - Seven Days Battles Part 1

Grantos

Grantos

Field Commander Robert E. Lee (Battle at Glendale)How to play40:21

Field Commander Robert E. Lee (Battle at Glendale)

Hex 2 Hex

Hex 2 Hex

Field Commander Robert E Lee ReviewReview49:10

Field Commander Robert E Lee Review

TheGimpyGamer

TheGimpyGamer

Field Commander Robert E. Lee Part 2- Turn 1How to play18:16

Field Commander Robert E. Lee Part 2- Turn 1

Poultergeist Board Games

Poultergeist Board Games

Field Commander R. E. Lee - Basic Battle TurnsHow to play13:34

Field Commander R. E. Lee - Basic Battle Turns

Hex 2 Hex

Hex 2 Hex

Field Commander Robert E. Lee Part 1 SetupHow to play10:04

Field Commander Robert E. Lee Part 1 Setup

Poultergeist Board Games

Poultergeist Board Games

Field Commander Robert E. Lee Unboxing | DVG GamesUnboxing24:01

Field Commander Robert E. Lee Unboxing | DVG Games

Poultergeist Board Games

Poultergeist Board Games

Field Commander Robert E. Lee - Very Quick Battle Resolution Rules Introduction/Overview.How to play20:11

Field Commander Robert E. Lee - Very Quick Battle Resolution Rules Introduction/Overview.

Vince Cooper Games

Vince Cooper Games

Kilroy Is Live - Eve of Christmas Eve with Field Commander: Robert E. Lee from DVGUnboxing41:57

Kilroy Is Live - Eve of Christmas Eve with Field Commander: Robert E. Lee from DVG

KilroyWasHere

KilroyWasHere

Field Commander Robert E. Lee - Very Quick Battle Resolution Rules Introduction/Overview.20:11

Field Commander Robert E. Lee - Very Quick Battle Resolution Rules Introduction/Overview.

Vince Cooper Games

Vince Cooper Games

Field Commander Robert E. Lee Part 2- Turn 118:16

Field Commander Robert E. Lee Part 2- Turn 1

Poultergeist Board Games

Poultergeist Board Games

Field Commander Robert E. Lee Part 1 Setup10:04

Field Commander Robert E. Lee Part 1 Setup

Poultergeist Board Games

Poultergeist Board Games

Field Commander Robert E. Lee (End of Turn 3)14:06

Field Commander Robert E. Lee (End of Turn 3)

Hex 2 Hex

Hex 2 Hex

Field Commander Robert E Lee Kickstarter Video3:00

Field Commander Robert E Lee Kickstarter Video

DVG

DVG

Field Commander R. E. Lee - Basic Battle Turns13:34

Field Commander R. E. Lee - Basic Battle Turns

Hex 2 Hex

Hex 2 Hex

Field Commander Robert E. Lee (Battle at Glendale)40:21

Field Commander Robert E. Lee (Battle at Glendale)

Hex 2 Hex

Hex 2 Hex

Field Commander Robert E Lee Review49:10

Field Commander Robert E Lee Review

TheGimpyGamer

TheGimpyGamer

Field Commander Robert E. Lee - Seven Days Battles Part 31:07:05

Field Commander Robert E. Lee - Seven Days Battles Part 3

Grantos

Grantos

Field Commander Robert E. Lee - Seven Days Battles Part 21:33:45

Field Commander Robert E. Lee - Seven Days Battles Part 2

Grantos

Grantos

Field Commander Robert E. Lee - Seven Days Battles Part 11:11:18

Field Commander Robert E. Lee - Seven Days Battles Part 1

Grantos

Grantos

Kilroy Is Live - Eve of Christmas Eve with Field Commander: Robert E. Lee from DVG41:57

Kilroy Is Live - Eve of Christmas Eve with Field Commander: Robert E. Lee from DVG

KilroyWasHere

KilroyWasHere

Robert E. Lee Board Game - Unboxing/1st Look!!23:12

Robert E. Lee Board Game - Unboxing/1st Look!!

Gaming with Bill

Gaming with Bill

Field Commander Robert E. Lee Unboxing | DVG Games24:01

Field Commander Robert E. Lee Unboxing | DVG Games

Poultergeist Board Games

Poultergeist Board Games

Creators who cover this

All channels
Grantos
Grantos
3 videos of this game
Hex 2 Hex
Hex 2 Hex
3 videos of this game
Poultergeist Board Games
Poultergeist Board Games
3 videos of this game
KilroyWasHere
KilroyWasHere
2 videos of this game
DVG
DVG
1 video of this game
Gaming with Bill
Gaming with Bill
1 video of this game
TheGimpyGamer
TheGimpyGamer
1 video of this game
Vince Cooper Games
Vince Cooper Games
1 video of this game

Games like this

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Guadalcanal: The Battle for Henderson Field, Oct 23-26 1942

2025·Vincent Cooper

Videos
19
Creators
6
Mostly reviews and playthroughs

1 - 3 players·60 - 90 min

Bloody Lane: A Solitaire Wargame

2025·Vincent Cooper

Videos
6
Creators
5
Mostly reviews and playthroughs

1 players·45 - 60 min·Heavy weight

Merville Battery

2026·Vincent Cooper

Videos
1
Creators
1

1 players·60 - 90 min

Field Commander: Napoleon

2011·Dan Verssen

Videos
52
Creators
4
Mainly reviews

1 players·180 min·Medium weight

About Field Commander: Robert E. Lee

From BoardGameGeek:

Field Commander - Robert E. Lee builds on the design and gameplay of Field Commander - Napoleon to put the player firmly in control of the Army of Northern Virginia during the American Civil War, with the Union forces controlled by an AI. Fight in 5 Campaigns Seven Days Battles Second Manassas Antietam Chancellorsville Gettysburg Field Commander - Robert E. Lee is based on the Field Commander - Napoleon design, with some important differences and developments. Difficulty Levels: The player may choose to tailor his experience of Field Commander Robert E. Lee by modifying the Difficulty Level between Regular, Hard and Veteran. There are various ways the difficulty level can affect the game and the player can choose one or more effects, or mix different Difficulty Levels to produce different effects. For example, the player could choose to use the Regular Fog of War table, combined with the Hard Command Points option and the Veteran Special Rules of a particular campaign. Scout Counters: Greater availability and use of Scout counters to create decision-heavy gameplay and the manner in which cavalry were employed on the battlefield during the American Civil War as compared to the Napoleonic era. Command Points: Command Points replace Supply Points. Command Points are used in a similar manner however, but represent reforming broken Forces or calling to arms odd Brigades and Regiments that are marching on different roads. Command Points can also be accumulated when a Force reaches certain Regions on the Battlefield Sheet and reflect greater morale. Union Orders: Each Campaign map includes a Battle Area, which is distinct from the rest of the game board (you can see it described with red borders on the sample map art). Union Forces follow Campaign Map Orders until they enter the Battle Area, at which point the Battle Area Orders table is followed. This simulates more carefully the Union actions once battle commenced properly. Union Tactics: Aggressive vs Defensive. No more sitting at the back of the Battlefield sheet blasting the advancing enemy. The Union AI will only attack when the odds are in its favor. Special Battle Plans: An expanded range of Special Battle Plans for the Union AI to use that simulate combat in the ACW. The Union AI will now only charge en masse, while Flanking Fire and Hidden March threaten the rear of the Confederate army. No place on the battlefield is safe! Capturing Artillery: Rather than Destroy artillery, both the Confederate player and the Union AI will instead capture 'abandoned' artillery and use the cannon to their own advantage. Historically this was especially important to the Confederates who suffered at the hands of superior Union guns and ammunition. Artillery Range Attenuation: The further away the target, the less effective the artillery! Each Campaign introduces detailed Special Rules that highlight the key events, features and commander personalities of each battle. -description from the publisher

Designer

Vincent Cooper

Publisher

Dan Verssen Games (DVG)

Categories

American Civil WarCivil WarWargame

Mechanics

Area MovementDice RollingModular Board & Variable SetupSimulation
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