
2023Stephen Glenn
Mainly reviews. Garden Guests is covered on BoardGameVideo.com by 4 reviews, 1 how-to-play guides, 1 recorded sessions, and 1 unboxings.
From BoardGameGeek
In Garden Guests, players compete to form a continuous path across a garden board that features beautiful paper cut art. On a turn, each player on a team - a team can be one or multiple players - can draw cards, give cards to a teammate, or use their cards to build a tower or extend their path. Towers are necessary in order to create a path between your base and a tower, or from one tower to another - but if you haven't yet connected a tower to your path, your opponents can take it if they have cards to make a larger tower. To make a path, a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent, and your opponent may have to wind their own path around yours. The first team to make a path all the way across the board wins! -description from the publisher
Garden Guests has 7 videos from 7 creators: 4 reviews, 1 how-to-play guide, 1 playthrough and 1 unboxing. They date from 2023 to February 2026.
To learn the rules, start with "Garden Guests - How To Play" by Watch It Played, which runs 16 min.
For an opinion before you buy, start with "Garden Guests Review: Ladies and Gentlemen, The Beetles!" by The Dice Tower. 4 creators have reviewed it. To see it played, watch "Garden Guests Playthru" by Tantrum House.
If you like it, try Rattlebones, 1st & Goal, Piñata and Butterfly, also by Stephen Glenn.
6 of 7
2011Stephen Glenn
2 - 4 players120 - 150 minLight weight
From BoardGameGeek:
In Garden Guests, players compete to form a continuous path across a garden board that features beautiful paper cut art. On a turn, each player on a team - a team can be one or multiple players - can draw cards, give cards to a teammate, or use their cards to build a tower or extend their path. Towers are necessary in order to create a path between your base and a tower, or from one tower to another - but if you haven't yet connected a tower to your path, your opponents can take it if they have cards to make a larger tower. To make a path, a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent, and your opponent may have to wind their own path around yours. The first team to make a path all the way across the board wins! -description from the publisher
Designer
Stephen Glenn
Artist
Kristena Derrick
Publisher
Van Ryder Games
Categories
Mechanics