
2024Antoine Prono
Mostly reviews. Runemasters is covered on BoardGameVideo.com by 7 reviews and 1 how-to-play guides.
From BoardGameGeek
Runemasters is a co-operative tower-defense game in which 1-4 players work together as Runemasters whose sworn duty is to protect the Temple of Mankind against the forces of evil. Each turn, new monsters (cards) spawn on the board and advance towards the temple. On their turn, Runemasters roll four unique dice and combine their results in various ways to attack enemies, move around the temple, prevent monsters from advancing, use their individual powers, or trigger powerful one-time effects. Evil forces are relentless and will keep coming until dawn arrives. Werewolves, warriors, skeleton archers, trolls - all have their unique abilities, and you need to adapt constantly to new threats if you want to have a chance to survive until dawn. Runemasters have their own abilities, too, some particularly efficient at eliminating enemies while others focus on healing and protecting their teammates. The game ends in victory if Runemasters successfully protect the temple until dawn (a special card placed among the final four cards of the deck) or in defeat if the Runemasters are killed or the temple destroyed. -description from designer
Runemasters has 8 videos from 8 creators: 7 reviews and 1 how-to-play guide. They date from 2024 to March 2026.
To learn the rules, start with "All the Games with Steph: Runemasters" by Steph Hodge, which runs 36 min.
For an opinion before you buy, start with "Runemasters Review: When the Rune Hits Your Eye Like a..." by The Dice Tower. 7 creators have reviewed it.
If you like it, try Offworld Empires, also by Antoine Prono, or D-Day Dice (Second Edition), Doom Machine and 365 Adventures: Cthulhu 1926, which share several of its mechanics.
2019Emmanuel Aquin
1 - 4 players45 minMedium weight
2025Lee Ju-Hwa
1 players1 - 2 minLight weight
From BoardGameGeek:
Runemasters is a co-operative tower-defense game in which 1-4 players work together as Runemasters whose sworn duty is to protect the Temple of Mankind against the forces of evil. Each turn, new monsters (cards) spawn on the board and advance towards the temple. On their turn, Runemasters roll four unique dice and combine their results in various ways to attack enemies, move around the temple, prevent monsters from advancing, use their individual powers, or trigger powerful one-time effects. Evil forces are relentless and will keep coming until dawn arrives. Werewolves, warriors, skeleton archers, trolls - all have their unique abilities, and you need to adapt constantly to new threats if you want to have a chance to survive until dawn. Runemasters have their own abilities, too, some particularly efficient at eliminating enemies while others focus on healing and protecting their teammates. The game ends in victory if Runemasters successfully protect the temple until dawn (a special card placed among the final four cards of the deck) or in defeat if the Runemasters are killed or the temple destroyed. -description from designer
Designer
Antoine Prono
Artists
Théo Guillot, Paul Mafayon, Adrien Martinez
Publisher
Funforge
Mechanics