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Harry Potter: Diagon Alley Board Game

Harry Potter: Diagon Alley Board Game

2001·Amanda Birkinshaw, Jeannie Burns Hardie, Jim Harrison

3 - 6 players
45 min
Light weight: Learn it in minutes

From BoardGameGeek

The object is to visit all of the shops on the board and purchase one of each item for your wizard's trunk. The first player to fill their trunk and return to the Leaky Cauldron wins. You have to pass by Gringott's Wizard Bank several times to get enough money (plastic galleons, sickles and knuts) to purchase everything. Hogwart's school supply list includes potion bottles, cauldrons, robes, wands, books and owls. The shops don't have enough for everyone, so you must hurry. Spell and havoc cards let you take items, move using floo powder, close shops and more. There is also always the danger that you'll be sent to Knockturn Alley by rolling double cauldrons. The game includes simplified rules for younger players. These include stocking shops with enough items for everyone, changing the "take a card" spaces to "roll again" spaces, and no being sent to Knockturn Alley.

Harry Potter: Diagon Alley Board Game

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Harry Potter Diagon Alley Retro Board Game Review - Mattel 2001Review9:45

Harry Potter Diagon Alley Retro Board Game Review - Mattel 2001

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About Harry Potter: Diagon Alley Board Game

From BoardGameGeek:

The object is to visit all of the shops on the board and purchase one of each item for your wizard's trunk. The first player to fill their trunk and return to the Leaky Cauldron wins. You have to pass by Gringott's Wizard Bank several times to get enough money (plastic galleons, sickles and knuts) to purchase everything. Hogwart's school supply list includes potion bottles, cauldrons, robes, wands, books and owls. The shops don't have enough for everyone, so you must hurry. Spell and havoc cards let you take items, move using floo powder, close shops and more. There is also always the danger that you'll be sent to Knockturn Alley by rolling double cauldrons. The game includes simplified rules for younger players. These include stocking shops with enough items for everyone, changing the "take a card" spaces to "roll again" spaces, and no being sent to Knockturn Alley.

Designers

Amanda Birkinshaw, Jeannie Burns Hardie, Jim Harrison

Publisher

Mattel, Inc.

Categories

Children's GameEconomicFantasyMovies & TV

Mechanics

Roll and MoveSet Collection
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