2022Roberta Taylor
- Videos
- 110
- Creators
- 62
1 - 5 players45 minMedium weight

2024Roberta Taylor
Mainly reviews. Hello Kitty: Day at the Park is covered on BoardGameVideo.com by 5 reviews, 2 how-to-play guides, 1 recorded sessions, and 2 unboxings.
From BoardGameGeek
In Hello Kitty: Day at the Park, players take on the role of Hello Kitty, My Melody, Kuromi, and other characters to playfully compete for the most epic day of fun at the local park. They explore the park by laying tiles, ideally gaining items along the way that allow them to complete adventures, which they will document by taking selfies. The game features a unique system to scale all parts of the game in difficulty for each individual player, even while the game is in progress, so kids can start with the simplest version to begin to explore the game's mechanisms, then learn the more advanced gameplay when they feel ready. Once all the tiles have been played, the end of the game is triggered, and the player who has gained the most points from their adventures wins!
Hello Kitty: Day at the Park has 10 videos from 10 creators: 5 reviews, 2 how-to-play guides, 1 playthrough and 2 unboxings. They date from 2023 to July 2025.
To learn the rules, start with "All the Games with Steph: Hello Kitty: Day at the Park" by Steph Hodge, which runs 1 h 11 min.
For an opinion before you buy, start with "Hello Kitty Day at the Park Review: The Kobayashi Badtz-Maru" by The Dice Tower. 5 creators have reviewed it. To see it played, watch "The Boardgame Mechanics Play Hello Kitty: Day at the Park".
If you like it, try Creature Comforts, Maple Valley, Café Baras and Vineyard: A Winemaking Game, also by Roberta Taylor.
8 of 10
2022Roberta Taylor
1 - 5 players45 minMedium weight
2025Roberta Taylor
1 - 4 players60 minMedium weight
From BoardGameGeek:
In Hello Kitty: Day at the Park, players take on the role of Hello Kitty, My Melody, Kuromi, and other characters to playfully compete for the most epic day of fun at the local park. They explore the park by laying tiles, ideally gaining items along the way that allow them to complete adventures, which they will document by taking selfies. The game features a unique system to scale all parts of the game in difficulty for each individual player, even while the game is in progress, so kids can start with the simplest version to begin to explore the game's mechanisms, then learn the more advanced gameplay when they feel ready. Once all the tiles have been played, the end of the game is triggered, and the player who has gained the most points from their adventures wins!
Designer
Roberta Taylor
Publisher
Maestro Media
Categories
Mechanics