Cults of Bleakpyre

Cults of Bleakpyre

2028Tom Truman

2 - 5 players
45 - 90 min

From BoardGameGeek

Cults of Bleakpyre is a competitive, card-driven area control board game for 2 - 6 players, designed by Tom Truman and published by Trolls 'n' Rerolls. You are eccentric cults, rampaging through the dystopian fantasy city of Bleakpyre, harvesting the souls of decadent nobles and selfish peasants with every outrageous tool at your disposal. Battling to control and win the powerful Amulet of Thrayax, you use actions to play combinations of Murder and Scheme cards to collect souls - AKA victory points - from the city and move them onto your sacrificial altar where they're scored. To claim the amulet, you'll need to bring all your most devious tactics to the party: Strike a balance between collecting spendable Peasants, high scoring Nobles, and scoring objectives Skilfully plan out your six possible actions per turn, which scale in cost Embrace the Amulet's power, which enables better outcomes on your cards and bestows spendable Shards to cults Utilise your cult's unique powers and cards to gain the upper hand When the final round chimes, the winner is the cult that has beaten and hoodwinked the most souls out of Bleakpyre. -description from the publisher

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Ludus Vulpes
Ludus Vulpes
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About Cults of Bleakpyre

From BoardGameGeek:

Cults of Bleakpyre is a competitive, card-driven area control board game for 2 - 6 players, designed by Tom Truman and published by Trolls 'n' Rerolls. You are eccentric cults, rampaging through the dystopian fantasy city of Bleakpyre, harvesting the souls of decadent nobles and selfish peasants with every outrageous tool at your disposal. Battling to control and win the powerful Amulet of Thrayax, you use actions to play combinations of Murder and Scheme cards to collect souls - AKA victory points - from the city and move them onto your sacrificial altar where they're scored. To claim the amulet, you'll need to bring all your most devious tactics to the party: Strike a balance between collecting spendable Peasants, high scoring Nobles, and scoring objectives Skilfully plan out your six possible actions per turn, which scale in cost Embrace the Amulet's power, which enables better outcomes on your cards and bestows spendable Shards to cults Utilise your cult's unique powers and cards to gain the upper hand When the final round chimes, the winner is the cult that has beaten and hoodwinked the most souls out of Bleakpyre. -description from the publisher

Designer

Tom Truman

Artist

Vincent Vyce

Categories

FantasyHumor

Mechanics

Area MovementCommand CardsHand ManagementTurn Order: Auction
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