2023Giacomo Neri, Riccardo Neri
- Videos
- 64
- Creators
- 41
1 - 3 players30 minMedium weight

2024Giacomo Neri, Riccardo Neri
Mainly playthroughs. Skytear Horde: Monoliths is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, 6 recorded sessions, and 2 unboxings.
From BoardGameGeek
Skytear Horde: Monoliths is stand-alone expansion to Skytear Horde, the lane-based card battler in which one or two players fight against the horde of monsters controlled by the game. Players say Skytear Horde gives them the feeling of playing a solo or cooperative version of competitive card battlers such as Keyforge, Hearthstone, or Magic: the Gathering. In the six lanes of the battlefield monsters attack your castle while beyond the enemy line smaller minions pillage your resources, forcing you to discard cards from your deck each turn. You lose the battle if your castle is destroyed or your deck runs out of cards. You win if you destroy the portal spawning the monsters and the epic monster leading the horde. There are many interesting choices on the tactical and strategic level: strike a balance between defending and counter-attacking but also fighting the minions pillaging your deck and the monsters destroying your castle. While you juggle all these decisions you also have to be careful not to run out of cards, as the principal way to draw new cards is to destroy monsters! Skytear Horde is really quick to setup, play, and store away. There are 3 difficulty levels suitable for complete beginners and veterans alike. In just a few seconds you can restart a new game giving it a strong “just one more try” aspect. Out of the retail box there are 3 ready-made alliance decks with different play styles and 3 horde decks with their own boss. All decks can be mixed and customized to provide additional combinations. Monoliths features a revised rulebook and streamlined gameplay that improves upon the original thanks to the direct interaction between the designers and thousands of players. In Monoliths there are many new themes and mechanics refreshing the game on all the fronts. For the horde, the "Charge" keyword brings the minion into the lanes for one turn threatening your castle while "Reinforce X" makes the weaker minions stronger. The 4 new hordes also features unique strategies and play-styles: for instance the Sinklings conceal themselves entering play face-down, while the Broods will fill the backline with Brood tokens that are essentially additional minions! For the alliance, not even contemplating the four new pre-made decks, one fundamental change is that you must exhaust an ally in order to move it, giving even more meaning and depth to the positioning of your allies. Cards are also designed with more potential combo's than ever, allowing for the power level to reach higher ceiling... something that you absolutely need given the brand new difficulty system that is designed around 3 variations of every single horde card, at 3 different power levels. -description from publisher
Skytear Horde: Monoliths has 10 videos from 7 creators: 1 review, 1 how-to-play guide, 6 playthroughs and 2 unboxings. They date from 2024 to February 2026.
To learn the rules, start with "Skytear Horde: Monoliths - Learn While Playing" by Getting Games, which runs 1 h 5 min.
For an opinion before you buy, start with "Skytear Horde: Monoliths playthrough and review (review copy provided)" by One Stop Co-op Shop. To see it played, watch "SkyTear Horde Monoliths Playthrough | Liothan Enforcers Vs. Monolith Horde" by Gaming With The Powers, one of 6 playthroughs.
If you like it, try Skytear Horde, Skytear, Onward and Onward: Twisted, also by Giacomo Neri.
2023Giacomo Neri, Riccardo Neri
1 - 3 players30 minMedium weight
2020Riccardo Neri, Giacomo Neri, Riccardo Parmeggiani
2 - 4 players45 minHeavy weight
2025Giacomo Neri, Riccardo Neri
2 - 4 players45 - 90 minHeavy weight
From BoardGameGeek:
Skytear Horde: Monoliths is stand-alone expansion to Skytear Horde, the lane-based card battler in which one or two players fight against the horde of monsters controlled by the game. Players say Skytear Horde gives them the feeling of playing a solo or cooperative version of competitive card battlers such as Keyforge, Hearthstone, or Magic: the Gathering. In the six lanes of the battlefield monsters attack your castle while beyond the enemy line smaller minions pillage your resources, forcing you to discard cards from your deck each turn. You lose the battle if your castle is destroyed or your deck runs out of cards. You win if you destroy the portal spawning the monsters and the epic monster leading the horde. There are many interesting choices on the tactical and strategic level: strike a balance between defending and counter-attacking but also fighting the minions pillaging your deck and the monsters destroying your castle. While you juggle all these decisions you also have to be careful not to run out of cards, as the principal way to draw new cards is to destroy monsters! Skytear Horde is really quick to setup, play, and store away. There are 3 difficulty levels suitable for complete beginners and veterans alike. In just a few seconds you can restart a new game giving it a strong “just one more try” aspect. Out of the retail box there are 3 ready-made alliance decks with different play styles and 3 horde decks with their own boss. All decks can be mixed and customized to provide additional combinations. Monoliths features a revised rulebook and streamlined gameplay that improves upon the original thanks to the direct interaction between the designers and thousands of players. In Monoliths there are many new themes and mechanics refreshing the game on all the fronts. For the horde, the "Charge" keyword brings the minion into the lanes for one turn threatening your castle while "Reinforce X" makes the weaker minions stronger. The 4 new hordes also features unique strategies and play-styles: for instance the Sinklings conceal themselves entering play face-down, while the Broods will fill the backline with Brood tokens that are essentially additional minions! For the alliance, not even contemplating the four new pre-made decks, one fundamental change is that you must exhaust an ally in order to move it, giving even more meaning and depth to the positioning of your allies. Cards are also designed with more potential combo's than ever, allowing for the power level to reach higher ceiling... something that you absolutely need given the brand new difficulty system that is designed around 3 variations of every single horde card, at 3 different power levels. -description from publisher
Designers
Giacomo Neri, Riccardo Neri
Artists
Gong Studios, Riccardo Parmeggiani
Publisher
Skytear Games
Categories
Mechanics