2019Benjamin Schwer
- Videos
- 49
- Creators
- 42
2 - 5 players45 - 60 minMedium weight

2023Benjamin Schwer
Mostly reviews and how-to-play. Djinn is covered on BoardGameVideo.com by 5 reviews, 3 how-to-play guides, 2 recorded sessions, and 1 unboxings.
From BoardGameGeek
Once your ancestors found or created a source of magic - the exact knowledge of its origin, as far as you know, has long been lost. A small community has developed around the source, which seeks to protect this place and keep it as secret as possible. Unfortunately, some magical beings - half corporeal, half ethereal - have now tracked down this source. These beings of dubious character, which you call "Djinn", have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild, and to prove your abilities, you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles, you also need corks made from the bark of a tree near the magic source. Whichever of you succeeds best in protecting your small town will be accepted into the inner circle of the Magic Guild and will soon be allowed to learn even more secrets... In Djinn, you take turns moving across a map that shows thirteen locations. These locations are linked to actions where you can get the resources you need and catch the Djinn that are in six locations. In those locations you can do things like receive bottles and corks, collect magical power, buy magical items, hire mages to accompany you, discover secret passages, and more. In each round, you can reach only one of two or three of the locations, so you must plan carefully to have all the resources you need in time to catch the Djinn. The game ends when all six "Boss Djinn" have been captured and removed from the map, then you score points for all captured Djinn. -description from developer
Djinn has 11 videos from 11 creators: 5 reviews, 3 how-to-play guides, 2 playthroughs and 1 unboxing. They date from 2023 to July 2025.
To learn the rules, start with "Djinn - Tutorial & Playthrough" by Gaming Rules!, which runs 2 h 14 min. For a quicker teach, "Djinn - How to Play. Capture the trouble maker djinns and save the village!" by Meeple University runs 23 min.
For an opinion before you buy, start with "Djinn - Board Game Review" by Board Gaming Ramblings. 5 creators have reviewed it. To see it played, watch "{ Règles Et Partie } ON JOUE À DJINN | Jeu De Société | Matagot" by La zone de jeu de Gaëllou Simply et Chico, one of 2 playthroughs.
If you like it, try Hadara, Crown of Emara, Livingstone and New Eden, also by Benjamin Schwer. It appears in convention videos from Spiel Essen 2023.
8 of 11
2019Benjamin Schwer
2 - 5 players45 - 60 minMedium weight
2018Benjamin Schwer
1 - 4 players45 - 75 minHeavy weight
2023Benjamin Schwer
1 - 4 players45 - 60 minMedium weight
From BoardGameGeek:
Once your ancestors found or created a source of magic - the exact knowledge of its origin, as far as you know, has long been lost. A small community has developed around the source, which seeks to protect this place and keep it as secret as possible. Unfortunately, some magical beings - half corporeal, half ethereal - have now tracked down this source. These beings of dubious character, which you call "Djinn", have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild, and to prove your abilities, you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles, you also need corks made from the bark of a tree near the magic source. Whichever of you succeeds best in protecting your small town will be accepted into the inner circle of the Magic Guild and will soon be allowed to learn even more secrets... In Djinn, you take turns moving across a map that shows thirteen locations. These locations are linked to actions where you can get the resources you need and catch the Djinn that are in six locations. In those locations you can do things like receive bottles and corks, collect magical power, buy magical items, hire mages to accompany you, discover secret passages, and more. In each round, you can reach only one of two or three of the locations, so you must plan carefully to have all the resources you need in time to catch the Djinn. The game ends when all six "Boss Djinn" have been captured and removed from the map, then you score points for all captured Djinn. -description from developer
Designer
Benjamin Schwer
Artist
Dennis Lohausen
Publisher
Hall Games
Categories
Mechanics