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Eagles in the Sky

Eagles in the Sky

2023·Mike Lemick

Videos
6
Creators
4

Mostly how-to-play and unboxings. Eagles in the Sky is covered on BoardGameVideo.com by 1 reviews, 2 how-to-play guides, 1 recorded sessions, and 2 unboxings.

2 players
15 - 240 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Silk scarves. Leather helmets. The sound of the wind in the wires as you cruise over No Man's Land searching for enemy aircraft. Suddenly you see one, and put your plane into a dive from out of the sun... Eagles in the Sky is a 2-player card-based game on plane to plane warfare during the last year and a half of the First World War. Players each command a "flight" of 1 to 6 aircraft during any of several types of missions, including patrols, photo recon and even balloon busting. The game includes all of the major types of aircraft active on the Western Front in that period, including the Fokker triplane, Sopwith Camel, SPAD XIII and Fokker DVII. Eagles in the Sky may be played in one of two ways: individual engagements or campaigns, in which the players control "squadrons" and complete 5 days of missions, taking into account losses, pilot fatigue and the requirements of higher headquarters. Each engagement is 8 turns long, and each turn except for the first begins with a random event. These can add or subtract aircraft from the engagement, cause flak fire or other effects. The players then determine who has the initiative and draw a hand of cards based on the number of scouts (fighters) in their flight and the ratings of the flight leader. They then (beginning with the player with initiative) alternate playing cards to activate their aircraft. Activations can be Targeted against another plane or ground target or Untargeted (things like clearing gun jams). When targeting another aircraft the target can play a card in response. Depending on the planes' ratings and the cards played one aircraft may gain Position over another, which allows it to attack. Attacks are resolved by drawing a card and checking the combat portion of that card to see if the attack succeeds and how much damage it does. In a campaign each day begins with one player drawing cards to see which particular missions will occur that day. Players then resolve each mission in turn, starting by assigning aircraft and pilots to it. A given pilot can fly as many times per day as the player wishes, but each flight incurs fatigue, which will eventually exhaust that pilot. Missions are resolved as engagements (using the base rules) or encounters, where each side's aircraft meet a non-player opposing force. At the end of each day, players reduce fatigue of their pilots, repair damaged aircraft and attempt to get replacements for any planes or pilots that have been lost. The game plays quickly; a one on one dogfight can take as little as 15 minutes, and even a campaign can be completed in a long evening. Components include a play mat, 140 1" square aircraft counters, 176 5/8” square markers, 110 cards and numerous play aids and record sheets.

Eagles in the Sky

Watch first

Learn to play

Live play and learning of Eagles in the Sky1:43:25

Live play and learning of Eagles in the Sky

Nerd Workshop

Nerd Workshop

Review

Eagles in the Sky Intro14:13

Eagles in the Sky Intro

David Stiffler

David Stiffler

Watch it played

Eagles in the Sky : Scenario 1 - Balloon bursting!12:23

Eagles in the Sky : Scenario 1 - Balloon bursting!

Hissy Cat

Hissy Cat

Which Eagles in the Sky video should I watch?

Eagles in the Sky has 6 videos from 4 creators: 1 review, 2 how-to-play guides, 1 playthrough and 2 unboxings. They date from 2023 to March 2025.

To learn the rules, start with "Live play and learning of Eagles in the Sky" by Nerd Workshop, which runs 1 h 43 min.

For an opinion before you buy, start with "Eagles in the Sky Intro" by David Stiffler. To see it played, watch "Eagles in the Sky : Scenario 1 - Balloon bursting!" by Hissy Cat.

If you like it, try Valheim: The Board Game, Runar, Wreckland Run or Commands & Colors: Medieval, which share several of its mechanics.

All videos

Eagles in the Sky IntroReview14:13

Eagles in the Sky Intro

David Stiffler

David Stiffler

Live play and learning of Eagles in the SkyHow to play1:43:25

Live play and learning of Eagles in the Sky

Nerd Workshop

Nerd Workshop

Eagles in the Sky Playthrough #1How to play1:39:44

Eagles in the Sky Playthrough #1

Pushing Cardboard

Pushing Cardboard

Revolution Games - Eagles in the sky First Look!Unboxing15:44

Revolution Games - Eagles in the sky First Look!

Nerd Workshop

Nerd Workshop

Eagles in the Sky UnboxingUnboxing10:40

Eagles in the Sky Unboxing

Pushing Cardboard

Pushing Cardboard

Eagles in the Sky : Scenario 1 - Balloon bursting!Playthrough12:23

Eagles in the Sky : Scenario 1 - Balloon bursting!

Hissy Cat

Hissy Cat

Creators who cover this

All channels
Nerd Workshop
Nerd Workshop
2 videos of this game
Pushing Cardboard
Pushing Cardboard
2 videos of this game
David Stiffler
David Stiffler
1 video of this game
Hissy Cat
Hissy Cat
1 video of this game

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Valheim: The Board Game

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Runar

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Wreckland Run

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About Eagles in the Sky

From BoardGameGeek:

Silk scarves. Leather helmets. The sound of the wind in the wires as you cruise over No Man's Land searching for enemy aircraft. Suddenly you see one, and put your plane into a dive from out of the sun... Eagles in the Sky is a 2-player card-based game on plane to plane warfare during the last year and a half of the First World War. Players each command a "flight" of 1 to 6 aircraft during any of several types of missions, including patrols, photo recon and even balloon busting. The game includes all of the major types of aircraft active on the Western Front in that period, including the Fokker triplane, Sopwith Camel, SPAD XIII and Fokker DVII. Eagles in the Sky may be played in one of two ways: individual engagements or campaigns, in which the players control "squadrons" and complete 5 days of missions, taking into account losses, pilot fatigue and the requirements of higher headquarters. Each engagement is 8 turns long, and each turn except for the first begins with a random event. These can add or subtract aircraft from the engagement, cause flak fire or other effects. The players then determine who has the initiative and draw a hand of cards based on the number of scouts (fighters) in their flight and the ratings of the flight leader. They then (beginning with the player with initiative) alternate playing cards to activate their aircraft. Activations can be Targeted against another plane or ground target or Untargeted (things like clearing gun jams). When targeting another aircraft the target can play a card in response. Depending on the planes' ratings and the cards played one aircraft may gain Position over another, which allows it to attack. Attacks are resolved by drawing a card and checking the combat portion of that card to see if the attack succeeds and how much damage it does. In a campaign each day begins with one player drawing cards to see which particular missions will occur that day. Players then resolve each mission in turn, starting by assigning aircraft and pilots to it. A given pilot can fly as many times per day as the player wishes, but each flight incurs fatigue, which will eventually exhaust that pilot. Missions are resolved as engagements (using the base rules) or encounters, where each side's aircraft meet a non-player opposing force. At the end of each day, players reduce fatigue of their pilots, repair damaged aircraft and attempt to get replacements for any planes or pilots that have been lost. The game plays quickly; a one on one dogfight can take as little as 15 minutes, and even a campaign can be completed in a long evening. Components include a play mat, 140 1" square aircraft counters, 176 5/8” square markers, 110 cards and numerous play aids and record sheets.

Designer

Mike Lemick

Artists

Mike Lemick, Mark Mahaffey

Publisher

Revolution Games (II)

Categories

Aviation / FlightWargameWorld War I

Mechanics

Card-DrivenCampaign Game
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