2006Chad Jensen
- Videos
- 80
- Creators
- 33
2 players60 - 180 minHeavy weight

2025Chad Jensen
Mainly unboxings. Combat Commander: Europe/Med. – 20th Anniversary Edition is covered on BoardGameVideo.com by 1 reviews, 2 how-to-play guides, 5 unboxings, and 1 other video.
From BoardGameGeek
This Master Edition combines both CC: Europe and CC: Mediterranean into one package and includes the new Minor Nations Battle Pack material as well. This version is how the game was originally conceived and designed. Combat Commander is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis forces while another player commands the Allied forces. These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent's combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario's specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent's board edge. A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" - both good and bad - will occur at random intervals to add a bit of chaos and uncertainty to each player's perfect plan. SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time. Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios - and individual weapons larger than a pistol, rifle or BAR - are represented by their own counters. Components: 6½ countersheets One 24-page Rulebook One 52-page Playbook Eight PAC sheets (6 two-sided nationality cards, one Terrain chart, one misc. play aids chart) 439 Cards (6 decks of 72 cards each, 1 Fate card, 6 nationality reference cards) 24 Maps on 12 double-sided 17" x 22" sheets One 8½" x 22" Track Display
Combat Commander: Europe/Med. – 20th Anniversary Edition has 9 videos from 7 creators: 1 review, 2 how-to-play guides, 5 unboxings and 1 other video. They date from 2025 to September 2026.
To learn the rules, start with "Combat Commander Strategy Tips | World War 2 Tactical Combat Board Game | GMT Games" by Zilla Blitz, which runs 39 min. For a quicker teach, "GMT Combat Commander - 20th Anniversary Edition - The ultimate storage solution with a 3D printer" by Nerd Workshop runs 16 min.
For an opinion before you buy, start with "TDG: Combat Commander: Europe/Med. - 20th Anniversary Edition" by The Discriminating Gamer.
If you like it, try Combat Commander: Europe, Dominant Species: Marine, Downfall: Conquest of the Third Reich, 1942-1945 and Fighting Formations: Grossdeutschland Motorized Infantry Division, also by Chad Jensen.
2006Chad Jensen
2 players60 - 180 minHeavy weight
2021Chad Jensen
2 - 4 players90 - 150 minHeavy weight
2023John H. Butterfield, Chad Jensen
2 players360 - 720 minMedium weight
2011Chad Jensen
2 players180 minHeavy weight
From BoardGameGeek:
This Master Edition combines both CC: Europe and CC: Mediterranean into one package and includes the new Minor Nations Battle Pack material as well. This version is how the game was originally conceived and designed. Combat Commander is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis forces while another player commands the Allied forces. These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent's combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario's specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent's board edge. A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" - both good and bad - will occur at random intervals to add a bit of chaos and uncertainty to each player's perfect plan. SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time. Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios - and individual weapons larger than a pistol, rifle or BAR - are represented by their own counters. Components: 6½ countersheets One 24-page Rulebook One 52-page Playbook Eight PAC sheets (6 two-sided nationality cards, one Terrain chart, one misc. play aids chart) 439 Cards (6 decks of 72 cards each, 1 Fate card, 6 nationality reference cards) 24 Maps on 12 double-sided 17" x 22" sheets One 8½" x 22" Track Display
Designer
Chad Jensen
Artists
Lee Brimmicombe-Wood, Chad Jensen, Kai Jensen, Rodger B. MacGowan, Scott Mansfield, Leland Myrick, Mark Simonitch
Publisher
GMT Games
Categories
Mechanics