I felt...

I felt...

2022AvignonGames, Yudai Sano, Suitashi

2 - 6 players
10 - 40 min

From BoardGameGeek

Cooperate with each other to guess how the judge is feeling! I felt... is a cooperative game in which you are divided into “the judge” and “the respondent”. The challenge is to guess the feelings of the judge within the set time limit by asking questions and discussing with your fellow respondents. The game ends when each player has played the role of the judge. The goal is to get all the questions right and become “umomoi”! Even through the same experience, how one reacts varies from person to person. Sometimes understanding how others feel can be confusing. But understanding how others are feeling is marvelous and exciting. I felt... is a party game that will continue to stimulate conversation even after the game is over! -description from the publisher

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About I felt...

From BoardGameGeek:

Cooperate with each other to guess how the judge is feeling! I felt... is a cooperative game in which you are divided into “the judge” and “the respondent”. The challenge is to guess the feelings of the judge within the set time limit by asking questions and discussing with your fellow respondents. The game ends when each player has played the role of the judge. The goal is to get all the questions right and become “umomoi”! Even through the same experience, how one reacts varies from person to person. Sometimes understanding how others feel can be confusing. But understanding how others are feeling is marvelous and exciting. I felt... is a party game that will continue to stimulate conversation even after the game is over! -description from the publisher

Designers

AvignonGames, Yudai Sano, Suitashi

Artists

AvignonGames, Yuji Takahashi

Categories

Party Game

Mechanics

Communication LimitsCooperative Game
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