Fief: England

Fief: England

2025Philippe Mouchebeuf

Videos
8
Creators
8

Mainly reviews. Fief: England is covered on BoardGameVideo.com by 4 reviews, 1 how-to-play guides, and 2 unboxings.

2 - 4 players
60 - 120 min
4.0/5 weight

From BoardGameGeek

In Fief: England, you take control of the destiny of a family of lords in a revisited medieval era and try to make them the most powerful in the kingdom. To win, you must make good use of: your political strength, by building alliances through marriage, giving titles to your lords and ladies, and convening parliament to raise taxes, your economic strength through income from mills and abbeys, and taxes on towns, and your military strength, by raising troops (knights, sergeants, archers, crossbowmen) and by making good use of your siege engines (bombards and trebuchets). In Fief England, each Player leads a Family of Nobles in the Middle Ages Kingdom of England. A Family is made up of Noblemen and Noblewomen who strive for Royal and Ecclesiastic Titles. These Titles bring their Family power and the right to elect or be elected King or Queen of England and Victory points at the end of the game. Players receive income from the Cities, Mills, and Abbeys they control. Nobles with a Lord or Ecclesiastic Title can levy taxes on their Fiefdoms. Their income can be used to buy new Troops, Mills, Strongholds, and Titles. Income may also be used to bribe or help other Players! Players gain control of new Cities by occupying them with Troops. If Troops from more than one Player occupy the same City, a Battle may take place. The game ends once a Player has 3VPs or two Players, allied through marriage, have a combined total of 4VPs. At the end of Round 7 the game ends, no matter what. The Player or Alliance with the most VPs wins. If the Players or Alliances are tied, a winner is determined by who has the highest Title. -description from the publisher

Watch first

Creators who cover this

Bower's Game Corner
Bower's Game Corner
1 video of this game
Clint Conner
Clint Conner
1 video of this game
jPlay
jPlay
1 video of this game
Ludomaniaque
Ludomaniaque
1 video of this game
Ludovox
Ludovox
1 video of this game
LudovoxEN
LudovoxEN
1 video of this game
Think Outside the Board
Think Outside the Board
1 video of this game
Vin d'jeu
Vin d'jeu
1 video of this game

Games like this

2017Dane Beltrami, Corey Konieczka, Christian T. Petersen

Videos
363
Creators
124
Mainly how-to-play and playthroughs

3 - 6 players240 - 480 min4.4 weight

2019Jamey Stegmaier

Videos
279
Creators
179
Mainly reviews

1 - 5 players90 - 120 min3.0 weight

2024Cole Wehrle

Videos
176
Creators
119
Mainly reviews

2 - 4 players60 - 120 min3.4 weight

About Fief: England

From BoardGameGeek:

In Fief: England, you take control of the destiny of a family of lords in a revisited medieval era and try to make them the most powerful in the kingdom. To win, you must make good use of: your political strength, by building alliances through marriage, giving titles to your lords and ladies, and convening parliament to raise taxes, your economic strength through income from mills and abbeys, and taxes on towns, and your military strength, by raising troops (knights, sergeants, archers, crossbowmen) and by making good use of your siege engines (bombards and trebuchets). In Fief England, each Player leads a Family of Nobles in the Middle Ages Kingdom of England. A Family is made up of Noblemen and Noblewomen who strive for Royal and Ecclesiastic Titles. These Titles bring their Family power and the right to elect or be elected King or Queen of England and Victory points at the end of the game. Players receive income from the Cities, Mills, and Abbeys they control. Nobles with a Lord or Ecclesiastic Title can levy taxes on their Fiefdoms. Their income can be used to buy new Troops, Mills, Strongholds, and Titles. Income may also be used to bribe or help other Players! Players gain control of new Cities by occupying them with Troops. If Troops from more than one Player occupy the same City, a Battle may take place. The game ends once a Player has 3VPs or two Players, allied through marriage, have a combined total of 4VPs. At the end of Round 7 the game ends, no matter what. The Player or Alliance with the most VPs wins. If the Players or Alliances are tied, a winner is determined by who has the highest Title. -description from the publisher

Designer

Philippe Mouchebeuf

Artists

Mailon Karr, Ricardo (aka Cptn Cosmos)

Categories

EconomicFightingMedievalNegotiation

Mechanics

AlliancesArea Majority / InfluenceArea MovementDice Rolling
View on BoardGameGeek ›