2002Mark Hinkle
- Videos
- 3
- Creators
- 2
2 - 4 players300 - 2880 minVery heavy weight

2024Mark Hinkle
From BoardGameGeek
Winter's Victory is a grand tactical, battalion level simulation of the battle of Preussisch-Eylau that occurred on February 7th and 8th in 1807 in West Prussia (modern day Poland and Russia). It pits the Emperor Napoleon's Grande Armee against the Army of Imperial Russia under General Count von Bennigsen. This winter battle was one of the bloodiest battles of the Napoleonic era. The full campaign game covers the entire two day period of this epic struggle. The game also includes smaller scenarios covering Napoleon's approach to Eylau on the afternoon of the 7th, the bloody battle of the 8th on the high ground beyond Eylau, Davout's III Corps attack against the Russian left flank, and the Prussian late day counter attack. The game system uses an asymmetric sequence of play and alternating fire combat. The basic combat units are Infantry battalions, cavalry regiments and artillery batteries. All command units, from brigade leaders to army commanders, are represented by individual counters. At 15 minute per turn and 116 yards a hex the game system allows players to make both grand tactical decisions and apply tactical techniques used by the armies of the Napoleonic period. Infantry battalions are represented by being in either column formation on the front side of the counter and line formation on the reverse side. Additionally, infantry battalions may use strength points to deploy as skirmish companies represented by separate counters. Artillery units are battery or half battery sized units with separate artillery gun crews designated for each battery. Cavalry units are depicted in cavalry formation on their front sides and may suffer exhausted after a charge, flipping to their back side. Cavalry SP are not squadrons. The strength of some cav units may coincidentally match their number of squadrons, but most do no not. -description from the publisher
Winter's Victory: The Battle of Preussisch-Eylau, 7-8 February 1807 has 3 videos from 3 creators: 3 unboxings. They date from January to March 2024.
If you like it, try The Killing Ground: Campaign for Normandy, July-August 1944, also by Mark Hinkle, or Unconditional Surrender! World War 2 in Europe, Napoleon's Last Battles and War and Peace: Game of the Napoleonic Wars, which share several of its mechanics.
2002Mark Hinkle
2 - 4 players300 - 2880 minVery heavy weight
2014Salvatore Vasta
2 - 4 players60 - 3000 minHeavy weight
1976Kevin Zucker
2 - 4 players60 - 180 minMedium weight
2020John W Gant, Mark McLaughlin
2 - 5 players20 - 3000 minHeavy weight
From BoardGameGeek:
Winter's Victory is a grand tactical, battalion level simulation of the battle of Preussisch-Eylau that occurred on February 7th and 8th in 1807 in West Prussia (modern day Poland and Russia). It pits the Emperor Napoleon's Grande Armee against the Army of Imperial Russia under General Count von Bennigsen. This winter battle was one of the bloodiest battles of the Napoleonic era. The full campaign game covers the entire two day period of this epic struggle. The game also includes smaller scenarios covering Napoleon's approach to Eylau on the afternoon of the 7th, the bloody battle of the 8th on the high ground beyond Eylau, Davout's III Corps attack against the Russian left flank, and the Prussian late day counter attack. The game system uses an asymmetric sequence of play and alternating fire combat. The basic combat units are Infantry battalions, cavalry regiments and artillery batteries. All command units, from brigade leaders to army commanders, are represented by individual counters. At 15 minute per turn and 116 yards a hex the game system allows players to make both grand tactical decisions and apply tactical techniques used by the armies of the Napoleonic period. Infantry battalions are represented by being in either column formation on the front side of the counter and line formation on the reverse side. Additionally, infantry battalions may use strength points to deploy as skirmish companies represented by separate counters. Artillery units are battery or half battery sized units with separate artillery gun crews designated for each battery. Cavalry units are depicted in cavalry formation on their front sides and may suffer exhausted after a charge, flipping to their back side. Cavalry SP are not squadrons. The strength of some cav units may coincidentally match their number of squadrons, but most do no not. -description from the publisher
Designer
Mark Hinkle
Artists
Antoine-Jean Gros, Mark Hinkle
Publisher
New England Simulations
Categories
Mechanics