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Monsters of Loch Lomond

Monsters of Loch Lomond

2023·Robin Stokkel, Peter Jan van der Veek

Videos
8
Creators
8

Mainly how-to-play. Monsters of Loch Lomond is covered on BoardGameVideo.com by 1 reviews, 4 how-to-play guides, 1 unboxings, and 2 other videos.

2 - 6 players
30 min
Light weight: Learn it in minutes

From BoardGameGeek

You're the chieftain of your clan and are in charge of making your clan safe from Monsters, while keeping a competitive advantage against other clans. Some of the inhabitants are in hiding, and you need to figure out which inhabitant is where, and chase any Monster to the Open Highlands or rivalling clans. This game is all about memorising cards, taking calculated risks, and strategic long-term decision-making. It's super easy to learn (5 minutes), fun for the whole family (2-6 players), and can be replayed over and over again. HOW IT WORKS Start of the game Every chieftain starts with four cards faced down in front of them. This is your clan, and each card is one of its inhabitants. To start, each player may peek once at the bottom two cards. Remember them well. Objective The goal is to get rid of the Monsters in your clan by chasing them to your opponents or the open Highlands. Each card has a set amount of points, the scarier the monster, the more points it has. So the aim is to have the fewest amount of points. Once you think you're in that position and no longer have any Monster cards in your clan, you can call 'Saorsa' ("freedom" in Gaelic) and after one final turn by each player, the round will end. During a turn Option A) You take the top card from the discard pile (Open Highland pile) and swap it with one of your clan cards - any actions displayed on the card cannot be taken. Option B) You take the top card from the closed pile and choose: 1. Place it directly on the Open Highland pile and perform the action as described on the card. 2. Swap it with one of your clan cards - any actions displayed on the card cannot be taken. Whenever a card is discarded on the Open Highland pile, any player that knows the position of that same card in any of the clans may quickly grab that card and place it on top of the discarded card. This is how you get fewer inhabitants in your clan. There are a number of special cards in the game, there is a Witch who allows you to peek at one card each turn or the Evil Priest of Forvie, who will no longer be evil once he is converted by the Missionary. So taking big calculated risks can have big rewards, just like in real life. End of the round If you don't have any monsters in your clan, just before it's your turn, you can declare 'Saorsa'. Every other player will take one last turn and the round ends and points will be counted. If the player that called Saorsa has the lowest amount of points, she or he will win a Victory Token. Some cards in your clan might not seem too good at first sight, containing too many points, but keeping them in your clan will give you great advantages in future rounds. The game ends when all four Victory Tokens have been won. -description by designer

Monsters of Loch Lomond

Watch first

Learn to play

Monsters of Loch Lomond1:57

Monsters of Loch Lomond

Board Games in a Minute

Board Games in a Minute

Review

Monsters of Loch Lomond Kickstarter Review12:43

Monsters of Loch Lomond Kickstarter Review

Better Half Reviews

Better Half Reviews

Which Monsters of Loch Lomond video should I watch?

Monsters of Loch Lomond has 8 videos from 8 creators: 1 review, 4 how-to-play guides, 1 unboxing and 2 other videos. They date from 2023 to June 2025.

To learn the rules, start with "Monsters of Loch Lomond" by Board Games in a Minute, which runs 2 min.

For an opinion before you buy, start with "Monsters of Loch Lomond Kickstarter Review" by Better Half Reviews.

If you like it, try River Rats and Gallery Gambit, also by Robin Stokkel, or Doomlings and Captain Flip, which share several of its mechanics.

All videos

Monsters of Loch LomondHow to play1:57

Monsters of Loch Lomond

Board Games in a Minute

Board Games in a Minute

Monsters of Loch Lomond Kickstarter ReviewReview12:43

Monsters of Loch Lomond Kickstarter Review

Better Half Reviews

Better Half Reviews

Monsters of Loch Lomond - Take a risk for the reward!How to play4:32

Monsters of Loch Lomond - Take a risk for the reward!

Meeple University

Meeple University

Boardgame Heaven Special - Interview 108: HOT Games [NL]Interview4:58

Boardgame Heaven Special - Interview 108: HOT Games [NL]

Board Game Heaven

Board Game Heaven

Monsters Of Loch Lomond Teaser Trailer0:59

Monsters Of Loch Lomond Teaser Trailer

Monsters of Loch Lomond

Monsters of Loch Lomond

Monsters of Loch Lomond | Kickstarter PreviewHow to play2:07

Monsters of Loch Lomond | Kickstarter Preview

Specular Board Games

Specular Board Games

Monsters of Loch Lomond... in 7 min (NL)How to play7:10

Monsters of Loch Lomond... in 7 min (NL)

De Spelletjes Vrienden

De Spelletjes Vrienden

Monsters of Loch Lomond - Hotgamesnl - UnboxingUnboxing1:00

Monsters of Loch Lomond - Hotgamesnl - Unboxing

Spot Het Spel

Spot Het Spel

Creators who cover this

All channels
Better Half Reviews
Better Half Reviews
1 video of this game
Board Game Heaven
Board Game Heaven
1 video of this game
Board Games in a Minute
Board Games in a Minute
1 video of this game
De Spelletjes Vrienden
De Spelletjes Vrienden
1 video of this game
Meeple University
Meeple University
1 video of this game
Monsters of Loch Lomond
Monsters of Loch Lomond
1 video of this game
Specular Board Games
Specular Board Games
1 video of this game
Spot Het Spel
Spot Het Spel
1 video of this game

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About Monsters of Loch Lomond

From BoardGameGeek:

You're the chieftain of your clan and are in charge of making your clan safe from Monsters, while keeping a competitive advantage against other clans. Some of the inhabitants are in hiding, and you need to figure out which inhabitant is where, and chase any Monster to the Open Highlands or rivalling clans. This game is all about memorising cards, taking calculated risks, and strategic long-term decision-making. It's super easy to learn (5 minutes), fun for the whole family (2-6 players), and can be replayed over and over again. HOW IT WORKS Start of the game Every chieftain starts with four cards faced down in front of them. This is your clan, and each card is one of its inhabitants. To start, each player may peek once at the bottom two cards. Remember them well. Objective The goal is to get rid of the Monsters in your clan by chasing them to your opponents or the open Highlands. Each card has a set amount of points, the scarier the monster, the more points it has. So the aim is to have the fewest amount of points. Once you think you're in that position and no longer have any Monster cards in your clan, you can call 'Saorsa' ("freedom" in Gaelic) and after one final turn by each player, the round will end. During a turn Option A) You take the top card from the discard pile (Open Highland pile) and swap it with one of your clan cards - any actions displayed on the card cannot be taken. Option B) You take the top card from the closed pile and choose: 1. Place it directly on the Open Highland pile and perform the action as described on the card. 2. Swap it with one of your clan cards - any actions displayed on the card cannot be taken. Whenever a card is discarded on the Open Highland pile, any player that knows the position of that same card in any of the clans may quickly grab that card and place it on top of the discarded card. This is how you get fewer inhabitants in your clan. There are a number of special cards in the game, there is a Witch who allows you to peek at one card each turn or the Evil Priest of Forvie, who will no longer be evil once he is converted by the Missionary. So taking big calculated risks can have big rewards, just like in real life. End of the round If you don't have any monsters in your clan, just before it's your turn, you can declare 'Saorsa'. Every other player will take one last turn and the round ends and points will be counted. If the player that called Saorsa has the lowest amount of points, she or he will win a Victory Token. Some cards in your clan might not seem too good at first sight, containing too many points, but keeping them in your clan will give you great advantages in future rounds. The game ends when all four Victory Tokens have been won. -description by designer

Designers

Robin Stokkel, Peter Jan van der Veek

Artists

Rixt Heerschop, Robin Stokkel, Peter Jan van der Veek

Publisher

Key Card Games

Categories

Card GameMedievalMythology

Mechanics

Card-DrivenEnd Game BonusesMemoryHand Management
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