boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
The Game of Rival Armies

The Game of Rival Armies

1901

2 players
15 - 30 min

From BoardGameGeek

This is a small version of Chivalry, on a board of 80 squares. Each side has six generals and fourteen regiments that start at opposite sides of the board. Players take turns by either making a Move or a Jump. Generals can go in any direction, one square at a time, or by jumping over another game piece or pieces (own or opponent). Regiments can only move and jump forward (toward the opponent). If a player jumps over an opponent's piece or pieces, as in checkers, it is taken off the board. And as in Chinese checkers, if jumping over a player's own piece, it remains. Setting up opportunities to traverse the board towards the opponent's Forts is advantageous. Goal is the same, though: to capture both of the opponent's forts.

The Game of Rival Armies

All videos

Antique 1901 Board Game of Rival Armies by Mcloughlin Bros #vintage #antique #vintagegamesHow to play2:17

Antique 1901 Board Game of Rival Armies by Mcloughlin Bros #vintage #antique #vintagegames

All About Fun and Games

All About Fun and Games

Creators who cover this

All channels
All About Fun and Games
All About Fun and Games
1 video of this game

About The Game of Rival Armies

From BoardGameGeek:

This is a small version of Chivalry, on a board of 80 squares. Each side has six generals and fourteen regiments that start at opposite sides of the board. Players take turns by either making a Move or a Jump. Generals can go in any direction, one square at a time, or by jumping over another game piece or pieces (own or opponent). Regiments can only move and jump forward (toward the opponent). If a player jumps over an opponent's piece or pieces, as in checkers, it is taken off the board. And as in Chinese checkers, if jumping over a player's own piece, it remains. Setting up opportunities to traverse the board towards the opponent's Forts is advantageous. Goal is the same, though: to capture both of the opponent's forts.

Publisher

McLoughlin Brothers

Categories

Abstract Strategy

Mechanics

Grid Movement
View on BoardGameGeek ›
Home
Games
The Game of Rival Armies
cached: 378283