boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Desert Blitzkrieg: Rommel's North African Campaign

Desert Blitzkrieg: Rommel's North African Campaign

2025·Mike Vitale

1 - 2 players
150 - 600 min
Medium weight: Teach it in one sitting

From BoardGameGeek

"Losing Tobruk was one of the heaviest blows I can recall during the war.” - Winston Churchill Desert Blitzkrieg is an Operational level two-player board-wargame covering the North African desert Campaign from April 1941 to December 1942. Units are regimental level and Divisional Integrity is key to maximizing the density of your forces on the map covering eastern Libya and western Egypt from Aghelia to El Alamein. The game is of low-moderate complexity and features a ‘Point-to-Point' system while introducing a number of unique features. Movement is along three different road types. Limited Port movement is possible. Supply Unit availability is critical for Battles as supply units must be expended to conduct a Battle. Battles use a ‘Battle Board' with a ‘Front Line' and ‘Second Line' where positional tactics to maximize Combat Values are key. Battles can be a ‘game within a game' and go for many rounds or be over quickly depending upon the player's decisions. Unit types reflect different capabilities on the ‘Battle Board' and the main map. A deck of event cards is provided to introduce a limited set of ‘random events' that will force players to deal with the uncertainty of combat. While game play is relatively easy, players will be confronted with many decision in a given game turn, with many different outcomes building play tension while delivering great replay value. HQs must decide whether to enhance Supply, Movement or Combat each turn. Use of one or two ‘Long Range Desert Force's (specially marked Recon units). Player must decide a limited Card draw is to be made (there are only 6 per game, base). Supply Units must be used for supply line extension and also are expended for Combat, so decisions about usage are key. What boxes to build a limited number of Fortifications? How to use the limited air support; Combat Attack, Defense, or Interdiction. “Battle Board” management. Deciding where to place units to maximize Combat Value. Product Information: Complexity: 4 out of 10 (Low/Moderate) Playing time: 2.5 hours for short game, 10+ hours for full campaign Solitaire Suitability: High Players: Two (suitable for solitaire play) Map Scale: Abstract (point to point) Time Scale: Monthly turns Unit Scale: Regimental equivalents with Divisional Integrity -description from publisher's website

Desert Blitzkrieg: Rommel's North African Campaign

Which Desert Blitzkrieg: Rommel's North African Campaign video should I watch?

Desert Blitzkrieg: Rommel's North African Campaign has 4 videos from 3 creators: 1 review and 3 unboxings. They date from 2024 to January 2026.

If you like it, try Nevsky: Teutons and Rus in Collision 1240-1242, For the People, 8th Air Force or Limits of Glory: Bonaparte's Eastern Empire, which share several of its mechanics.

All videos

Desert Blitzkrieg UnboxingUnboxing10:17

Desert Blitzkrieg Unboxing

Pushing Cardboard

Pushing Cardboard

Review - Desert Blitzkrieg - North Africa Campaign Wargame - Compass GamesReview42:44

Review - Desert Blitzkrieg - North Africa Campaign Wargame - Compass Games

Matt White Wargames

Matt White Wargames

Desert Blitzkrieg - North Africa Campaign Wargame - Compass Games - Unboxing and impressionsUnboxing21:47

Desert Blitzkrieg - North Africa Campaign Wargame - Compass Games - Unboxing and impressions

Matt White Wargames

Matt White Wargames

Desert Blitzkrieg: Rommel's North African Campaign game by Compass Games "reveal"Unboxing10:28

Desert Blitzkrieg: Rommel's North African Campaign game by Compass Games "reveal"

Michael Vitale

Michael Vitale

Creators who cover this

All channels
Matt White Wargames
Matt White Wargames
2 videos of this game
Michael Vitale
Michael Vitale
1 video of this game
Pushing Cardboard
Pushing Cardboard
1 video of this game

Games like this

All games

Nevsky: Teutons and Rus in Collision 1240-1242

2019·Volko Ruhnke

Videos
47
Creators
21
Mostly playthroughs and how-to-play

1 - 2 players·60 - 360 min·Very heavy weight

For the People

1998·Mark Herman

Videos
35
Creators
20
Mainly reviews and playthroughs

2 players·360 min·Heavy weight

8th Air Force

2020·Robert Phaneuf

Videos
20
Creators
6
Mainly playthroughs

1 players·120 - 240 min·Medium weight

Limits of Glory: Bonaparte's Eastern Empire

2024·Andrew Rourke

Videos
20
Creators
14
Mostly unboxings and reviews

1 - 2 players·90 - 180 min·Medium weight

About Desert Blitzkrieg: Rommel's North African Campaign

From BoardGameGeek:

"Losing Tobruk was one of the heaviest blows I can recall during the war.” - Winston Churchill Desert Blitzkrieg is an Operational level two-player board-wargame covering the North African desert Campaign from April 1941 to December 1942. Units are regimental level and Divisional Integrity is key to maximizing the density of your forces on the map covering eastern Libya and western Egypt from Aghelia to El Alamein. The game is of low-moderate complexity and features a ‘Point-to-Point' system while introducing a number of unique features. Movement is along three different road types. Limited Port movement is possible. Supply Unit availability is critical for Battles as supply units must be expended to conduct a Battle. Battles use a ‘Battle Board' with a ‘Front Line' and ‘Second Line' where positional tactics to maximize Combat Values are key. Battles can be a ‘game within a game' and go for many rounds or be over quickly depending upon the player's decisions. Unit types reflect different capabilities on the ‘Battle Board' and the main map. A deck of event cards is provided to introduce a limited set of ‘random events' that will force players to deal with the uncertainty of combat. While game play is relatively easy, players will be confronted with many decision in a given game turn, with many different outcomes building play tension while delivering great replay value. HQs must decide whether to enhance Supply, Movement or Combat each turn. Use of one or two ‘Long Range Desert Force's (specially marked Recon units). Player must decide a limited Card draw is to be made (there are only 6 per game, base). Supply Units must be used for supply line extension and also are expended for Combat, so decisions about usage are key. What boxes to build a limited number of Fortifications? How to use the limited air support; Combat Attack, Defense, or Interdiction. “Battle Board” management. Deciding where to place units to maximize Combat Value. Product Information: Complexity: 4 out of 10 (Low/Moderate) Playing time: 2.5 hours for short game, 10+ hours for full campaign Solitaire Suitability: High Players: Two (suitable for solitaire play) Map Scale: Abstract (point to point) Time Scale: Monthly turns Unit Scale: Regimental equivalents with Divisional Integrity -description from publisher's website

Designer

Mike Vitale

Artist

Bruce Yearian

Publisher

Compass Games

Categories

WargameWorld War II

Mechanics

Dice RollingCombat ResolutionArea MovementSimulation
View on BoardGameGeek ›
Home
Games
Desert Blitzkrieg: Rommel's North African Campaign
cached: 378252