Siege of Valeria: Campaign

Siege of Valeria: CampaignExpansion

2022Glenn Flaherty

1 players
30 - 45 min
2.0/5 weight

From BoardGameGeek

The campaign expansion to Siege of Valeria introduces rules for a multi-game series that will test your skill at defeating the troops and siege engines arrayed against you. A powerful Boss and Elite Troops will join each battle under an enemy Commander while penalties and bonuses follow you from one game to the next. A Duke is there to assist you, but it is your own skills that will lead the campaign to glory. . .or to failure.  • Bosses - One Boss card is added to the Siege Engines deck and attacks you twice each round when it comes out. You need to defeat it twice before you remove it from the battle.  • Elite Troops - Four Elite Troop cards are added to the Troop deck and each one requires two specific die values to defeat.  • Commanders & Dukes - A Valeria Duke and a Monster-kin Commander are drawn at the start to give each side special benefits.  • Lose the Battle, Win the War - A campaign is three games, each worth more VP than the one before. You might lose one siege and still win the war. . .if you're skillful.

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Tabletop Bellhop
Tabletop Bellhop
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2022Glenn Flaherty

Videos
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Creators
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Mainly reviews

1 players30 - 45 min2.3 weight

About Siege of Valeria: Campaign

From BoardGameGeek:

The campaign expansion to Siege of Valeria introduces rules for a multi-game series that will test your skill at defeating the troops and siege engines arrayed against you. A powerful Boss and Elite Troops will join each battle under an enemy Commander while penalties and bonuses follow you from one game to the next. A Duke is there to assist you, but it is your own skills that will lead the campaign to glory. . .or to failure.  • Bosses - One Boss card is added to the Siege Engines deck and attacks you twice each round when it comes out. You need to defeat it twice before you remove it from the battle.  • Elite Troops - Four Elite Troop cards are added to the Troop deck and each one requires two specific die values to defeat.  • Commanders & Dukes - A Valeria Duke and a Monster-kin Commander are drawn at the start to give each side special benefits.  • Lose the Battle, Win the War - A campaign is three games, each worth more VP than the one before. You might lose one siege and still win the war. . .if you're skillful.

Designer

Glenn Flaherty

Artist

Mihajlo Dimitrievski

Categories

Expansion for Base-game
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