2011Jason C. Hill
- Videos
- 85
- Creators
- 36
1 - 8 players90 - 240 minMedium weight

2008Randy Cox (II)
From BoardGameGeek
A cooperative print-and-play children's game where one to four players work together to try to complete as many deliveries as possible before nightfall. The board depicts 16 stations connected by rail lines. On the delivery stations (beige), one of each of the eight destination tiles are placed randomly, face up. On each of the pick-up stations (green), two passenger/freight tiles are placed randomly, face down. Players roll a die to move (and sometimes advance the sun along its path in the sky). As trains arrive at a pick-up station, players reveal the goods/passengers. Sometimes, the player will load them onto their cars (limited number of cars on each train). Sometimes, they will leave them for other players to pick up. A player can even take a passenger part-way and leave them for another train to complete the job later. The idea is to work together to see how many jobs will be completed before the game ends.
Co-op Train Game has 2 videos from 1 creator: 2 reviews. They date from September to October 2023.
If you like it, try Fortune and Glory: The Cliffhanger Game, A Touch of Evil: 10 Year Anniversary Edition, A Touch of Evil: The Supernatural Game or The Lord of the Rings: Adventure to Mount Doom, which share several of its mechanics.
2011Jason C. Hill
1 - 8 players90 - 240 minMedium weight
2020Jason C. Hill
1 - 8 players60 - 120 minMedium weight
2008Jason C. Hill
2 - 8 players60 - 120 minMedium weight
2023Michael Rieneck
1 - 4 players50 minLight weight
From BoardGameGeek:
A cooperative print-and-play children's game where one to four players work together to try to complete as many deliveries as possible before nightfall. The board depicts 16 stations connected by rail lines. On the delivery stations (beige), one of each of the eight destination tiles are placed randomly, face up. On each of the pick-up stations (green), two passenger/freight tiles are placed randomly, face down. Players roll a die to move (and sometimes advance the sun along its path in the sky). As trains arrive at a pick-up station, players reveal the goods/passengers. Sometimes, the player will load them onto their cars (limited number of cars on each train). Sometimes, they will leave them for other players to pick up. A player can even take a passenger part-way and leave them for another train to complete the job later. The idea is to work together to see how many jobs will be completed before the game ends.
Designer
Randy Cox (II)
Categories
Mechanics