Drive on Leningrad: 1941 (Campaigns in Europe Volume 1)

Drive on Leningrad: 1941 (Campaigns in Europe Volume 1)

2024Joseph Miranda

2 players
0 min
2.0/5 weight

From BoardGameGeek

Drive on Leningrad: 1941 (CIE Volume 1) is a two-player series of games focused on campaign scenarios at the division/corps level. The system uses the same maps as War in Europe (WIE), with updated graphics and a more detailed terrain analysis. The counters have been upgraded and are presented with historical identifications. The game system utilizes a Move/Fight, Fight/Move sequence of play to portray simply doctrinal differences among contending armed forces. It also utilizes headquarters units to project logistics and combat support capabilities. Drive on Leningrad covers the Army Group North drive on Leningrad in 1941, and the ensuing Soviet counteroffensive. It ends with the German relief of the Demyansk Pocket. Each game turn (GT) represents around one week in clear weather and two weeks in mud and snow game turns. Each hex represents 20 miles (32.5 km) across. German, Finnish, and Western Allied units are shown mostly as division-sized units, with Soviet and Axis Allied units depicted as corps. -description from the publisher

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About Drive on Leningrad: 1941 (Campaigns in Europe Volume 1)

From BoardGameGeek:

Drive on Leningrad: 1941 (CIE Volume 1) is a two-player series of games focused on campaign scenarios at the division/corps level. The system uses the same maps as War in Europe (WIE), with updated graphics and a more detailed terrain analysis. The counters have been upgraded and are presented with historical identifications. The game system utilizes a Move/Fight, Fight/Move sequence of play to portray simply doctrinal differences among contending armed forces. It also utilizes headquarters units to project logistics and combat support capabilities. Drive on Leningrad covers the Army Group North drive on Leningrad in 1941, and the ensuing Soviet counteroffensive. It ends with the German relief of the Demyansk Pocket. Each game turn (GT) represents around one week in clear weather and two weeks in mud and snow game turns. Each hex represents 20 miles (32.5 km) across. German, Finnish, and Western Allied units are shown mostly as division-sized units, with Soviet and Axis Allied units depicted as corps. -description from the publisher

Designer

Joseph Miranda

Categories

WargameWorld War II

Mechanics

Dice RollingHexagon Grid
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