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Andrew Jackson's Battles

Andrew Jackson's Battles

2024·Joseph Miranda

1 - 2 players
0 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Andrew Jackson's Battles is a two-player tactical simulation of battles on the American frontier during the early 19th century, concentrating on the two major actions (Horseshoe Bend and New Orleans) in which Andrew Jackson participated. While these battles often involved relatively small armies for the era, they proved decisive in shaping the future of the United States. Each game in the system is based on one battle of this period, with its own map, special rules and counters representing the military formations that participated in the original action. The rules model the overall effects of weapons and tactics in an era in which regular tactics were tempered by frontier fighting, and include combat, leadership, and morale. Each hex on the map represents 50-200 yards, depending on the scenario. Each game turn represents 10 minutes to one hour. Combat units represent anything from individual companies to wings (two or more companies) and/or battalions. Each artillery unit represents two to six guns. Leaders represent a single commander plus staff. -description from the publisher Strategy & Tactics #346

Andrew Jackson's Battles

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Unboxing | Andrew Jackson's Battles (Strategy & Tactics Issues 346)Unboxing12:09

Unboxing | Andrew Jackson's Battles (Strategy & Tactics Issues 346)

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About Andrew Jackson's Battles

From BoardGameGeek:

Andrew Jackson's Battles is a two-player tactical simulation of battles on the American frontier during the early 19th century, concentrating on the two major actions (Horseshoe Bend and New Orleans) in which Andrew Jackson participated. While these battles often involved relatively small armies for the era, they proved decisive in shaping the future of the United States. Each game in the system is based on one battle of this period, with its own map, special rules and counters representing the military formations that participated in the original action. The rules model the overall effects of weapons and tactics in an era in which regular tactics were tempered by frontier fighting, and include combat, leadership, and morale. Each hex on the map represents 50-200 yards, depending on the scenario. Each game turn represents 10 minutes to one hour. Combat units represent anything from individual companies to wings (two or more companies) and/or battalions. Each artillery unit represents two to six guns. Leaders represent a single commander plus staff. -description from the publisher Strategy & Tactics #346

Designer

Joseph Miranda

Publisher

Decision Games (I)

Categories

American WestNapoleonicWargame

Mechanics

Hex GridCampaign Game
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Andrew Jackson's Battles
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