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Blade & Bow: The Ancient World at War – Volume I: Rise of the Hoplite

Blade & Bow: The Ancient World at War – Volume I: Rise of the Hoplite

2023·Mike Nagel

2 players
120 - 180 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Blade & Bow is a moderately complex game depicting combat between ancient armies with the goal of showing the evolution of infantry combat from the adoption of the Greek hoplite formation through the Roman maniple and cohort. Two players take control of historical armies to see how well they might fare as compared to their historical counterparts. In what will hopefully be the first in a series of volumes covering this evolution, four battles are included: Marathon (490 BCE), Thermopylae (480 BCE), Plataea (479 BCE), and Mycale (479 BCE). Each battle takes two to three hours to complete. The game system is a departure from other ancient combat games in several key ways: The game uses a square grid, rather than hexes, to regulate movement. This provides eight vectors of advance (rather than six) and allows for more realistic linear movement and combat. The game uses a unique card-based activation system that provides armies with better leadership to be more flexible with regards to their actions on the battlefield. Unlike traditional "IGO-UGO" activations, formations may activate multiple times during their turn to provide more historically accurate outcomes. The game simulates hoplite formations in a manner allowing players to allocate where their forces' strength lays, unknown to their oppoenent until combat units actually engage. This allows a player to decide where to allocate their strengths, rather than relaying upon the values printed on a combat unit. Additionally, these denser units take damage differently, allowing them to be ground down while pressing forward in a manner that does not require record keeping. Finally, the deck of cards allows for special effects that can help a side turn the tide of a battle in their favor or stave off disaster at the last moment. -description from designer

Blade & Bow: The Ancient World at War – Volume I: Rise of the Hoplite

Which Blade & Bow: The Ancient World at War – Volume I: Rise of the Hoplite video should I watch?

Blade & Bow: The Ancient World at War – Volume I: Rise of the Hoplite has 2 videos from 2 creators: 2 unboxings. They date from October 2023.

If you like it, try Off the Line, Flying Colors, Captain's Sea and 1914 Deluxe: Hell Unleashed, also by Mike Nagel.

All videos

Blade & Bow First Look | War Diary Publications | Ancient Combat | Wargame BoardgameUnboxing21:27

Blade & Bow First Look | War Diary Publications | Ancient Combat | Wargame Boardgame

Zilla Blitz

Zilla Blitz

Blade and Bow from War Diary Magazine PreviewUnboxing11:19

Blade and Bow from War Diary Magazine Preview

Moe's Game Table

Moe's Game Table

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About Blade & Bow: The Ancient World at War – Volume I: Rise of the Hoplite

From BoardGameGeek:

Blade & Bow is a moderately complex game depicting combat between ancient armies with the goal of showing the evolution of infantry combat from the adoption of the Greek hoplite formation through the Roman maniple and cohort. Two players take control of historical armies to see how well they might fare as compared to their historical counterparts. In what will hopefully be the first in a series of volumes covering this evolution, four battles are included: Marathon (490 BCE), Thermopylae (480 BCE), Plataea (479 BCE), and Mycale (479 BCE). Each battle takes two to three hours to complete. The game system is a departure from other ancient combat games in several key ways: The game uses a square grid, rather than hexes, to regulate movement. This provides eight vectors of advance (rather than six) and allows for more realistic linear movement and combat. The game uses a unique card-based activation system that provides armies with better leadership to be more flexible with regards to their actions on the battlefield. Unlike traditional "IGO-UGO" activations, formations may activate multiple times during their turn to provide more historically accurate outcomes. The game simulates hoplite formations in a manner allowing players to allocate where their forces' strength lays, unknown to their oppoenent until combat units actually engage. This allows a player to decide where to allocate their strengths, rather than relaying upon the values printed on a combat unit. Additionally, these denser units take damage differently, allowing them to be ground down while pressing forward in a manner that does not require record keeping. Finally, the deck of cards allows for special effects that can help a side turn the tide of a battle in their favor or stave off disaster at the last moment. -description from designer

Designer

Mike Nagel

Artist

Mike Nagel

Publisher

Relative Range

Categories

AncientWargame

Mechanics

Card-DrivenAction PointsDice RollingGrid Movement
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