2022Harold Buchanan
- Videos
- 25
- Creators
- 20
1 - 2 players30 - 60 minMedium weight

2024Borja Barinaga, José Céspedes, Daniel Pons
From BoardGameGeek
In Tibetana, you collect energy from the territories to erect new settlements, react to the effects of the unstable deities, and pressure the adversary to hinder their growth. The goal is to build three five-story pagodas on a hex-shaped board with different territories representing the lands of Tibetan mythology before your opponent can do so. Your faction is made of channelers, which extract energy from the territories and build new pagoda stories, and sentinels, which protect your channeler and restrict those of the enemy. On your turn, you can perform up to three actions: move your figures, train new ones, relocate magic portals, devote energy to building pagoda stories, and so on. Extracting this energy may wake ancient demons: neutral deities that can influence and be influenced by any of the players once they're woken. However, their rule-bending effects may disrupt your plans, and as the game progresses, they become more and more powerful. The demons featured in the Tibetana base game are: Chemchog: the channelers' horror Citipati: the death dancer Kuberan: the heist Kurukulla: the thousand faces Mahakala: the occupier
Tibetana has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from June 2024.
To learn the rules, start with "Tibetana - How to Play. Board Game Tutorial" by Meeple University, which runs 21 min.
For an opinion before you buy, start with "Board to Death TV Previews Tibetana The Board Game!" by Board to Death TV - Board Game Reviews.
If you like it, try Flashpoint: South China Sea, Red Dust Rebellion, Quantum or Votes for Women, which share several of its mechanics.
2022Harold Buchanan
1 - 2 players30 - 60 minMedium weight
2024Jarrod Carmichael
1 - 4 players120 - 240 minVery heavy weight
2022Tory Brown
1 - 4 players60 - 75 minMedium weight
From BoardGameGeek:
In Tibetana, you collect energy from the territories to erect new settlements, react to the effects of the unstable deities, and pressure the adversary to hinder their growth. The goal is to build three five-story pagodas on a hex-shaped board with different territories representing the lands of Tibetan mythology before your opponent can do so. Your faction is made of channelers, which extract energy from the territories and build new pagoda stories, and sentinels, which protect your channeler and restrict those of the enemy. On your turn, you can perform up to three actions: move your figures, train new ones, relocate magic portals, devote energy to building pagoda stories, and so on. Extracting this energy may wake ancient demons: neutral deities that can influence and be influenced by any of the players once they're woken. However, their rule-bending effects may disrupt your plans, and as the game progresses, they become more and more powerful. The demons featured in the Tibetana base game are: Chemchog: the channelers' horror Citipati: the death dancer Kuberan: the heist Kurukulla: the thousand faces Mahakala: the occupier
Designers
Borja Barinaga, José Céspedes, Daniel Pons
Artist
Borja Barinaga
Publisher
Gen-X Games (GenX)
Categories
Mechanics