Laniakea

Laniakea

2022Marco Teubner

2 players
30 - 40 min
2.3/5 weight

From BoardGameGeek

In Laniakea, you want to move across the Hawaiian beach, but you can't disturb the turtles...who keep moving and possibly disrupting your plans. To set up, place your eight colored tokens on your side of the wooden game board, then select 25 of the 28 domino-style wooden tiles and place 24 of them in the six rows of the game board, four tiles per row. Each tile depicts two sandy spaces, two turtles, or sand and a turtle. On a turn, first move two of your tokens one space each or one token two spaces. Tokens move orthogonally and can land on other tokens, whether yours or the opponent's, but you can never land on a turtle. After movement, slide the remaining tile into either side of the row where your last-moved token landed, ejecting another tile from the game board. Any tokens on this tile are returned to their respecting starting zone. Tokens can be stacked up to three high; when a token moves from the top of a stack, it moves 2-3 spaces depending on the height of the stack and can jump turtles while moving. If a token reaches the opponent's starting zone, it remains there, and the first player to cross the board with five of their tokens wins.

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About Laniakea

From BoardGameGeek:

In Laniakea, you want to move across the Hawaiian beach, but you can't disturb the turtles...who keep moving and possibly disrupting your plans. To set up, place your eight colored tokens on your side of the wooden game board, then select 25 of the 28 domino-style wooden tiles and place 24 of them in the six rows of the game board, four tiles per row. Each tile depicts two sandy spaces, two turtles, or sand and a turtle. On a turn, first move two of your tokens one space each or one token two spaces. Tokens move orthogonally and can land on other tokens, whether yours or the opponent's, but you can never land on a turtle. After movement, slide the remaining tile into either side of the row where your last-moved token landed, ejecting another tile from the game board. Any tokens on this tile are returned to their respecting starting zone. Tokens can be stacked up to three high; when a token moves from the top of a stack, it moves 2-3 spaces depending on the height of the stack and can jump turtles while moving. If a token reaches the opponent's starting zone, it remains there, and the first player to cross the board with five of their tokens wins.

Designer

Marco Teubner

Artist

(Uncredited)

Categories

Abstract Strategy

Mechanics

Grid MovementMap DeformationModular BoardPoint to Point Movement
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