2023Steven Aramini
- Videos
- 58
- Creators
- 44
1 - 4 players30 - 45 minMedium weight

2023Steven Aramini, Danny Devine, Jason Tagmire
From BoardGameGeek
A 6-card combo pack that allows you to combine Sprawlopolis, Agropolis and Naturopolis. Unlike the original rules for the standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 3 scoring conditions. Then, a 4th card is drawn at random from the 6-card combo pack to reveal the 4th and final scoring condition. A separate card from this pack is used as the starting tile, displaying "blocks" from those terrains included in each game respectively. On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 2 to discard. In this way, all three game decks will run out at the same rate. End game occurs after the last 3 cards are drawn and played/discarded. Players score for the largest block group from each game, get -1 point for each road, and score/lose points according to the 4 scoring condition cards. -description from the publisher
Ultimopolis has 3 videos from 3 creators: 2 reviews and 1 playthrough. They date from April to June 2023.
For an opinion before you buy, start with "COMBOPOLIS & ULTIMOPOLIS | Combine Sprawlopolis, Agropolis, and Naturopolis!!!" by Tabletop Tolson. To see it played, watch "Ultimopolis, 3 Times the OPOLIS, Playthrough" by eNVy Board Gaming.
If you like it, try Fliptown, Sprawlopolis and Casinopolis, also by Steven Aramini, or Kōhaku, also by Danny Devine.
2023Steven Aramini
1 - 4 players30 - 45 minMedium weight
2018Steven Aramini, Danny Devine, Paul Kluka
1 - 4 players15 - 20 minLight weight
2020Danny Devine
1 - 4 players30 - 45 minLight weight
2025Steven Aramini, Danny Devine, Paul Kluka
1 - 4 players15 minLight weight
From BoardGameGeek:
A 6-card combo pack that allows you to combine Sprawlopolis, Agropolis and Naturopolis. Unlike the original rules for the standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 3 scoring conditions. Then, a 4th card is drawn at random from the 6-card combo pack to reveal the 4th and final scoring condition. A separate card from this pack is used as the starting tile, displaying "blocks" from those terrains included in each game respectively. On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 2 to discard. In this way, all three game decks will run out at the same rate. End game occurs after the last 3 cards are drawn and played/discarded. Players score for the largest block group from each game, get -1 point for each road, and score/lose points according to the 4 scoring condition cards. -description from the publisher
Designers
Steven Aramini, Danny Devine, Jason Tagmire
Artists
Marty Cobb, Danny Devine
Publisher
Button Shy
Categories
Mechanics