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PRISON(ERS)

PRISON(ERS)

2023·Grzegorz "Iwano" Iwańczyk

2 - 4 players
120 - 180 min

From BoardGameGeek

There are two opposing player camps in the game. One is the player (s) who play for the prisoners. The second is the player on the side of the prison. The game consists of 10 rounds. Each round consists of a basic movement of prisoner tokens (first camp) and penitentiary tokens (second camp) in areas on the main board to collect items tokens or to make it difficult to collect it.Additionally, both camps have the option of placing a special prisoner card (first camp) and a penitentiary card (second camp) in most rounds, which strengthen the effects of tokens when collecting item tokens or making it difficult to collect them. In addition, in some rounds there are some extra functions, such as the necessity to provide information by the prisoners' camp to the opponent how much has been collected for the plan at a given moment, or the possibility of exchanging the collected item tokens from the main board for those needed for a specific escape plan from outside the board etc. At the beginning of the game, the first camp draws the escaping prisoner card (1, 2 or 3 escaping cards) and additional suspect prisoner cards. He/They also draws an escape plan card that shows which item tokens he/they must collect for the plan. The second camp sees all these cards, but doesn't know who is escaping and with what plan. The goal of the game for the first camp is to collect all items for the plan within 10 rounds for the appropriate prisoners or a special field on the main board in such a way that the second camp does not guess who is escaping and how. The object of the game for the second camp is to guess these unknowns within 10 rounds. The game may end with a victory for one of the camps but there also can be a draw. -description from designer

PRISON(ERS)

Which PRISON(ERS) video should I watch?

PRISON(ERS) has 3 videos from 2 creators: 2 reviews and 1 other video. They date from 2022 to February 2023.

If you like it, try Decrypto, Codenames, Phantom Ink or Just One, which share several of its mechanics.

All videos

PRISON(ERS) - Gamefound PreviewReview2:43

PRISON(ERS) - Gamefound Preview

Boardgames with Niramas

Boardgames with Niramas

PRISON(ERS) - Gameplay RunthroughReview12:58

PRISON(ERS) - Gameplay Runthrough

Boardgames with Niramas

Boardgames with Niramas

PRISON(ERS) board game trailer1:31

PRISON(ERS) board game trailer

Grzegorz Iwańczyk

Grzegorz Iwańczyk

Creators who cover this

All channels
Boardgames with Niramas
Boardgames with Niramas
2 videos of this game
Grzegorz Iwańczyk
Grzegorz Iwańczyk
1 video of this game

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Decrypto

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Codenames

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Phantom Ink

2022·Mary Flanagan, Max Seidman

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Just One

2018·Ludovic Roudy, Bruno Sautter

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About PRISON(ERS)

From BoardGameGeek:

There are two opposing player camps in the game. One is the player (s) who play for the prisoners. The second is the player on the side of the prison. The game consists of 10 rounds. Each round consists of a basic movement of prisoner tokens (first camp) and penitentiary tokens (second camp) in areas on the main board to collect items tokens or to make it difficult to collect it.Additionally, both camps have the option of placing a special prisoner card (first camp) and a penitentiary card (second camp) in most rounds, which strengthen the effects of tokens when collecting item tokens or making it difficult to collect them. In addition, in some rounds there are some extra functions, such as the necessity to provide information by the prisoners' camp to the opponent how much has been collected for the plan at a given moment, or the possibility of exchanging the collected item tokens from the main board for those needed for a specific escape plan from outside the board etc. At the beginning of the game, the first camp draws the escaping prisoner card (1, 2 or 3 escaping cards) and additional suspect prisoner cards. He/They also draws an escape plan card that shows which item tokens he/they must collect for the plan. The second camp sees all these cards, but doesn't know who is escaping and with what plan. The goal of the game for the first camp is to collect all items for the plan within 10 rounds for the appropriate prisoners or a special field on the main board in such a way that the second camp does not guess who is escaping and how. The object of the game for the second camp is to guess these unknowns within 10 rounds. The game may end with a victory for one of the camps but there also can be a draw. -description from designer

Designer

Grzegorz "Iwano" Iwańczyk

Publisher

Self-published

Categories

Card Game

Mechanics

Area Majority / InfluenceArea MovementCombat ResolutionCommunication Limits
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