2023Jeffrey CCH
- Videos
- 62
- Creators
- 42
2 - 4 players30 - 45 minMedium weight

2024Samara Jethwa, David Walsh
Mostly reviews. Curses & Covens is covered on BoardGameVideo.com by 9 reviews, 1 recorded sessions, 2 unboxings, and 1 other video.
From BoardGameGeek
Curses & Covens is an all vs one game where one player takes on the role as the witch hunter, while all other players are towns trying to protect the friendly witches! The aim of the witch hunter is to capture 5 witches, while the towns want to form a coven of three witches of the same suit in one player's hand to win. The game plays through four main phases. These phases repeat until one side has won. Census, where all the towns' cards are revealed. These will be a mix of witches, innocent villagers, rituals or a fake witch (scarecrow). Players win if they have 3 cards of 1 witch suit in 1 player's hand, or may cast a spell on the witch hunter if they have 2 witches in hand. Then they discuss their plans for the round, but with the witch hunter listening! Arrival, where the witch hunter observes then deals 1 new card to each town player. The witch hunter now knows what everyone has in hand, but the players get new information which they cannot communicate to their team. Travel, where town players consider the new card they've received, then each give or request a hidden card to or from other town players. They may also protect or later access a key card by swapping it into the woods, safe from the witch hunter. The witch hunter observes the cards moving, but not exactly what goes where. Hunt, where the witch hunter picks 2 cards in total from the towns, trying to capture witches while avoiding innocent villagers, dangerous ritual cards, or the fake witch which frees previously captured witches. The town players need to communicate carefully to consider their options, how to manage risks and protect key cards, and understand when to make decisive moves, all while the witch hunter listens. Both roles require players to weigh up probabilities and consider previously discussed plans against new imperatives that might signal necessary changes in strategy as the round progresses. -description from publisher
Curses & Covens has 13 videos from 11 creators: 9 reviews, 1 playthrough, 2 unboxings and 1 other video. They date from 2022 to December 2025.
For an opinion before you buy, start with "Curses & Covens is Pure Chaos - Review" by Shut Up & Sit Down. 7 creators have reviewed it. To see it played, watch "Hunting Witches in Curses & Covens! | Learn to Play + Playthrough" by Board Game Gateway.
If you like it, try Terrorscape, Letters from Whitechapel, Whitehall Mystery or The Hunt, which share several of its mechanics.
8 of 11
2023Jeffrey CCH
2 - 4 players30 - 45 minMedium weight
2011Gabriele Mari, Gianluca Santopietro
2 - 6 players90 minMedium weight
2017Gabriele Mari, Gianluca Santopietro
2 - 4 players45 - 60 minMedium weight
2023Matthias Cramer, Engin Cramer
2 players20 - 45 minMedium weight
From BoardGameGeek:
Curses & Covens is an all vs one game where one player takes on the role as the witch hunter, while all other players are towns trying to protect the friendly witches! The aim of the witch hunter is to capture 5 witches, while the towns want to form a coven of three witches of the same suit in one player's hand to win. The game plays through four main phases. These phases repeat until one side has won. Census, where all the towns' cards are revealed. These will be a mix of witches, innocent villagers, rituals or a fake witch (scarecrow). Players win if they have 3 cards of 1 witch suit in 1 player's hand, or may cast a spell on the witch hunter if they have 2 witches in hand. Then they discuss their plans for the round, but with the witch hunter listening! Arrival, where the witch hunter observes then deals 1 new card to each town player. The witch hunter now knows what everyone has in hand, but the players get new information which they cannot communicate to their team. Travel, where town players consider the new card they've received, then each give or request a hidden card to or from other town players. They may also protect or later access a key card by swapping it into the woods, safe from the witch hunter. The witch hunter observes the cards moving, but not exactly what goes where. Hunt, where the witch hunter picks 2 cards in total from the towns, trying to capture witches while avoiding innocent villagers, dangerous ritual cards, or the fake witch which frees previously captured witches. The town players need to communicate carefully to consider their options, how to manage risks and protect key cards, and understand when to make decisive moves, all while the witch hunter listens. Both roles require players to weigh up probabilities and consider previously discussed plans against new imperatives that might signal necessary changes in strategy as the round progresses. -description from publisher
Designers
Samara Jethwa, David Walsh
Artist
Samara Jethwa
Publisher
One Thousand Rats
Categories
Mechanics