
2023Russ Wakelin
From BoardGameGeek
Grim Dark Dungeon Master introduces the concept of competitive dungeon building. In this game one player assumes the role of the Grim Dark Dungeon Master who wants to protect key areas of the dungeon to prevent interruption to the dark doings occurring there. Meanwhile 1 to 3 other players assume the roles of heroes, working together to penetrate the dungeon, push past obstacles, and find three key locations to purge of evil and slow, if not outright stop, the spread of darkness across the land. However, neither the Grim Dark Dungeon Master player nor the hero players know the layout of the dungeon at the start of the game. That will be determined as the game is played with both sides trying to influence the position of key rooms as they are played on the table. Thus, both sides compete to build the dungeon that will most easily achieve their goals. -description from the designer
Grim Dark Dungeon Master: Catacombs of the Necromancer has 3 videos from 2 creators: 1 review and 2 unboxings. They date from September to October 2022.
If you like it, try Leaf, Star Trek: Fleet Captains, Tiny Epic Dungeons or Bossa, which share several of its mechanics.
2011Mike Elliott, Bryan Kinsella, Ethan Pasternack
2 - 4 players90 - 120 minHeavy weight
2021Scott Almes
1 - 4 players30 - 60 minHeavy weight
2021Banana Moon Studio Sapporo (バナナムーン・ステュディオ)
2 players5 - 10 minMedium weight
From BoardGameGeek:
Grim Dark Dungeon Master introduces the concept of competitive dungeon building. In this game one player assumes the role of the Grim Dark Dungeon Master who wants to protect key areas of the dungeon to prevent interruption to the dark doings occurring there. Meanwhile 1 to 3 other players assume the roles of heroes, working together to penetrate the dungeon, push past obstacles, and find three key locations to purge of evil and slow, if not outright stop, the spread of darkness across the land. However, neither the Grim Dark Dungeon Master player nor the hero players know the layout of the dungeon at the start of the game. That will be determined as the game is played with both sides trying to influence the position of key rooms as they are played on the table. Thus, both sides compete to build the dungeon that will most easily achieve their goals. -description from the designer
Designer
Russ Wakelin
Publisher
Grim Dark Games, LLC
Mechanics