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WWII Commander: Volume Two – Market-Garden

WWII Commander: Volume Two – Market-Garden

2025·John H. Butterfield

1 - 2 players
60 - 180 min
Medium weight: Teach it in one sitting

From BoardGameGeek

WWII Commander, Volume Two: Market-Garden is the second in a series of fast two-player area-based games on key campaigns of the Second World War. The simple elegance and constant player interaction of the WWII Commander games capture the tension of WWII strategy. The game system is a fast-playing introduction to war games, but mastering its tactics is a true challenge as the players take turns deciding which units to activate and where to attack and defend. Market-Garden recreates the Allied airborne and ground offensive against the German Army in Holland in September 1944. Allied airborne divisions dropped behind German lines to hold a highway corridor across rivers and canals until ground forces could link up to cross into the industrial heart of Germany. Each player commands the opposing Allied or German forces. The simple elegance and constant player interaction of the WWII Commander games capture the tension of WWII strategy. The game system is a fast-playing introduction to war games, but mastering its tactics is a true challenge as the players take turns deciding which units to activate and where to attack and defend. As the Allied player, your airborne forces must seize and hold key objectives while your armored ground forces break though the German front and advance aggressively without getting cut off by German infantry and armor coming from all sides. As the German player, you must delay the Allied ground advance, trading space for time as you attempt to destroy the airborne forces behind your lines. The rules are simple, gameplay is fast and furious, and can be completed in one sitting, and either side can win at different stages of the game. Game features specific to Market-Garden include: Airborne landings, variable weather, concentric attacks, German off-map movement, effects of polder terrain, river assaults, ferry movement. Product Information: Complexity: 4 out of 10 (Low) Solitaire Suitability: 7 out of 10 (no hidden units) Time scale: Half day per game-turn Map scale: 5 km across per space Unit scale: Regiments and brigades Players: Two (also suitable for solitaire play) Playing Time: 2 to 4 hours -description from the publisher

WWII Commander: Volume Two – Market-Garden

Which WWII Commander: Volume Two – Market-Garden video should I watch?

WWII Commander: Volume Two – Market-Garden has 4 videos from 4 creators: 1 how-to-play guide and 3 unboxings. They date from June to November 2025.

If you like it, try Enemy Action: Kharkov, RAF: The Battle of Britain 1940, Conflict of Heroes: Eastern Front – Solo Expansion and SpaceCorp: 2025-2300AD, also by John H. Butterfield.

All videos

Compass Games Learn to Play 37: WWII Commander - Market GardenHow to play1:05:27

Compass Games Learn to Play 37: WWII Commander - Market Garden

Moe's Game Table

Moe's Game Table

UNBOXING COMPASS GAMES NEW OPERATION "MARKET GARDEN"Unboxing19:19

UNBOXING COMPASS GAMES NEW OPERATION "MARKET GARDEN"

Smitty's Game Table

Smitty's Game Table

WWII Commander Market Garden UnboxingUnboxing8:29

WWII Commander Market Garden Unboxing

Pushing Cardboard

Pushing Cardboard

WWII Commander Volume 2: Market Garden (Compass Games) - First Look & Rules OverviewUnboxing42:06

WWII Commander Volume 2: Market Garden (Compass Games) - First Look & Rules Overview

Hexed And Countered

Hexed And Countered

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Hexed And Countered
Hexed And Countered
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Moe's Game Table
Moe's Game Table
1 video of this game
Pushing Cardboard
Pushing Cardboard
1 video of this game
Smitty's Game Table
Smitty's Game Table
1 video of this game

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About WWII Commander: Volume Two – Market-Garden

From BoardGameGeek:

WWII Commander, Volume Two: Market-Garden is the second in a series of fast two-player area-based games on key campaigns of the Second World War. The simple elegance and constant player interaction of the WWII Commander games capture the tension of WWII strategy. The game system is a fast-playing introduction to war games, but mastering its tactics is a true challenge as the players take turns deciding which units to activate and where to attack and defend. Market-Garden recreates the Allied airborne and ground offensive against the German Army in Holland in September 1944. Allied airborne divisions dropped behind German lines to hold a highway corridor across rivers and canals until ground forces could link up to cross into the industrial heart of Germany. Each player commands the opposing Allied or German forces. The simple elegance and constant player interaction of the WWII Commander games capture the tension of WWII strategy. The game system is a fast-playing introduction to war games, but mastering its tactics is a true challenge as the players take turns deciding which units to activate and where to attack and defend. As the Allied player, your airborne forces must seize and hold key objectives while your armored ground forces break though the German front and advance aggressively without getting cut off by German infantry and armor coming from all sides. As the German player, you must delay the Allied ground advance, trading space for time as you attempt to destroy the airborne forces behind your lines. The rules are simple, gameplay is fast and furious, and can be completed in one sitting, and either side can win at different stages of the game. Game features specific to Market-Garden include: Airborne landings, variable weather, concentric attacks, German off-map movement, effects of polder terrain, river assaults, ferry movement. Product Information: Complexity: 4 out of 10 (Low) Solitaire Suitability: 7 out of 10 (no hidden units) Time scale: Half day per game-turn Map scale: 5 km across per space Unit scale: Regiments and brigades Players: Two (also suitable for solitaire play) Playing Time: 2 to 4 hours -description from the publisher

Designer

John H. Butterfield

Artist

Bruce Yearian

Publisher

Compass Games

Categories

WargameWorld War II

Mechanics

Area MovementDice RollingCombat Resolution
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