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Space Station Zero

Space Station Zero

2022·Adam Loper, Vincent R. Venturella

1 - 4 players
60 - 180 min
Heavy weight: Expect a long teach

From BoardGameGeek

Welcome to Space Station Zero, a miniatures-agnostic tabletop wargame where you and your friends explore the hidden depths of the ancient station to uncover its darkest secrets... and perhaps survive. Designed to play solo, co-op, or as an adversarial skirmish game, Space Station Zero is created by Adam Loper and Vincent Venturella for 1-4 players Use any sci-fi miniatures you'd like to explore the massive and mysterious space station you and your crew have found yourselves in after an unsuccessful hyperspace jump. Enjoy a deep campaign system with a branching mission structure and overcome all challenges - and learn the truth of Space Station Zero. The players gather 5-9 miniatures to be their crew, building stats for each one based on the type of crew chosen (Medical, Science, War, Shipping, Pirate, Exploration). This crew is used to explore the unknown sections of Space Station Zero. Each turn or challenge represents exploring one compartment of the station and contains varying opponents or environmental dangers that must be overcome (some chosen by random die rolls). Rolling for each activation, the player moves their crew into the compartment. If activation fails, the AI opponent then begins to move against the player. Once the challenge is overcome there is a choice of next challenge. This branching adventure moves through the two dozen challenges allowing for a different experience each game. The game can end horrifically with the death of the entire crew (permadeath is a real thing in this game), or the crew can come to the end of their particular branching narrative. A winning play of Space Station Zero is accomplished by successfully overcoming each challenge along the branching path that unfolds during the course of the campaign.

Space Station Zero

Which Space Station Zero video should I watch?

Space Station Zero has 3 videos from 3 creators: 3 playthroughs. They date from 2022 to January 2025.

If you like it, try The Plum Island Horror, Arkham Horror: Final Hour, Ace of Spades or Stellarion, which share several of its mechanics.

All videos

Space Station Zero - Challenge 1 PlaythroughPlaythrough59:42

Space Station Zero - Challenge 1 Playthrough

Loquitur Gaming

Loquitur Gaming

Space Station Zero Part 1- Recruiting the TeamPlaythrough18:15

Space Station Zero Part 1- Recruiting the Team

Teaching With Board Games

Teaching With Board Games

Space Station Zero - Pod 6 - Episode 5Playthrough30:30

Space Station Zero - Pod 6 - Episode 5

Outer Planet Models

Outer Planet Models

Creators who cover this

All channels
Loquitur Gaming
Loquitur Gaming
1 video of this game
Outer Planet Models
Outer Planet Models
1 video of this game
Teaching With Board Games
Teaching With Board Games
1 video of this game

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Arkham Horror: Final Hour

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Ace of Spades

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About Space Station Zero

From BoardGameGeek:

Welcome to Space Station Zero, a miniatures-agnostic tabletop wargame where you and your friends explore the hidden depths of the ancient station to uncover its darkest secrets... and perhaps survive. Designed to play solo, co-op, or as an adversarial skirmish game, Space Station Zero is created by Adam Loper and Vincent Venturella for 1-4 players Use any sci-fi miniatures you'd like to explore the massive and mysterious space station you and your crew have found yourselves in after an unsuccessful hyperspace jump. Enjoy a deep campaign system with a branching mission structure and overcome all challenges - and learn the truth of Space Station Zero. The players gather 5-9 miniatures to be their crew, building stats for each one based on the type of crew chosen (Medical, Science, War, Shipping, Pirate, Exploration). This crew is used to explore the unknown sections of Space Station Zero. Each turn or challenge represents exploring one compartment of the station and contains varying opponents or environmental dangers that must be overcome (some chosen by random die rolls). Rolling for each activation, the player moves their crew into the compartment. If activation fails, the AI opponent then begins to move against the player. Once the challenge is overcome there is a choice of next challenge. This branching adventure moves through the two dozen challenges allowing for a different experience each game. The game can end horrifically with the death of the entire crew (permadeath is a real thing in this game), or the crew can come to the end of their particular branching narrative. A winning play of Space Station Zero is accomplished by successfully overcoming each challenge along the branching path that unfolds during the course of the campaign.

Designers

Adam Loper, Vincent R. Venturella

Artist

Will Kirkby

Publisher

Snarling Badger Studios

Categories

ExplorationMiniaturesScience FictionWargame

Mechanics

Cooperative GameSolo / Solitaire Game
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