2024Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, Théo Rivière
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1 - 4 players45 minMedium weight

2022Ludovic Maublanc
From BoardGameGeek
1, 2, 3… Stupefy ! It's so simple, you can learn the rules to Stupefy just by playing. Combat plays over 8 identical rounds. Choose your spell. Point your wand at any opponent, at the same time as other players. Cast your spell, at the same time as other players. Then resolve spell effects. Unharmed players gain rewards from the center of the table and drop them into their House's box. Spells and rewards Spells are represented by cards that players receive at the start of the game. There are Stupefy! cards and Misspell cards (it happens to the best of us). Be careful, you start with a limited number of Stupefy cards and must balance your Misspells to become your professor's favorite, collect potions, or even point cards. Avoid being Stupefied by your opponents along the way, otherwise you'll be known as the latecomer (penalty) of your House and miss the chance to gain extra rewards. After 8 rounds, once all the rewards have been claimed, the House with the highest score wins the game. Rounds are tense! You have to observe your opponents' choices (have they used all their Stupefy! cards?), choose whether to protect yourself, attack, or claim all the rewards… And you have to decide quickly, in the heat of the moment! -description from the publisher
2024Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, Théo Rivière
1 - 4 players45 minMedium weight
2023Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, Théo Rivière
1 - 5 players60 minMedium weight
2009Bruno Cathala, Ludovic Maublanc
2 - 5 players60 - 90 minMedium weight
2024Bruno Cathala, Ludovic Maublanc
2 - 6 players60 - 90 minMedium weight
From BoardGameGeek:
1, 2, 3… Stupefy ! It's so simple, you can learn the rules to Stupefy just by playing. Combat plays over 8 identical rounds. Choose your spell. Point your wand at any opponent, at the same time as other players. Cast your spell, at the same time as other players. Then resolve spell effects. Unharmed players gain rewards from the center of the table and drop them into their House's box. Spells and rewards Spells are represented by cards that players receive at the start of the game. There are Stupefy! cards and Misspell cards (it happens to the best of us). Be careful, you start with a limited number of Stupefy cards and must balance your Misspells to become your professor's favorite, collect potions, or even point cards. Avoid being Stupefied by your opponents along the way, otherwise you'll be known as the latecomer (penalty) of your House and miss the chance to gain extra rewards. After 8 rounds, once all the rewards have been claimed, the House with the highest score wins the game. Rounds are tense! You have to observe your opponents' choices (have they used all their Stupefy! cards?), choose whether to protect yourself, attack, or claim all the rewards… And you have to decide quickly, in the heat of the moment! -description from the publisher
Designer
Ludovic Maublanc
Publisher
Repos Production
Categories
Mechanics