boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Red November

Red November

2008·Bruno Faidutti, Jef Gontier

Videos
8
Creators
2

Mainly playthroughs. Red November is covered on BoardGameVideo.com by 1 reviews, 5 recorded sessions, and 2 other videos.

1 - 8 players
60 - 120 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there's very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause. The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine. Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies. If the Gnomes can keep alive long enough, rescue will arrive and the game is won.

Red November

Watch first

Review

Red November — How to Play and Is It a Gem?49:57

Red November — How to Play and Is It a Gem?

Board Gems

Board Gems

Watch it played

Red November - Solo Playthrough - Episode 215:52

Red November - Solo Playthrough - Episode 2

Emanuel's Playthroughs

Emanuel's Playthroughs

Which Red November video should I watch?

Red November has 8 videos from 2 creators: 1 review, 5 playthroughs and 2 other videos. They date from March to October 2025.

For an opinion before you buy, start with "Red November — How to Play and Is It a Gem?" by Board Gems. To see it played, watch "Red November - Solo Playthrough - Episode 2" by Emanuel's Playthroughs, one of 5 playthroughs.

If you like it, try Diamant, Citadels, Raptor and Mission: Red Planet (Second/Third Edition), also by Bruno Faidutti.

All videos

Red November — How to Play and Is It a Gem?Review49:57

Red November — How to Play and Is It a Gem?

Board Gems

Board Gems

Red November - Solo Playthrough - Episode 2Playthrough15:52

Red November - Solo Playthrough - Episode 2

Emanuel's Playthroughs

Emanuel's Playthroughs

Red November - Solo Playthrough - Episode 1Playthrough15:55

Red November - Solo Playthrough - Episode 1

Emanuel's Playthroughs

Emanuel's Playthroughs

Red November - Solo Playthrough - Episode 4Playthrough12:48

Red November - Solo Playthrough - Episode 4

Emanuel's Playthroughs

Emanuel's Playthroughs

Red November - Solo Playthrough - Teaser0:34

Red November - Solo Playthrough - Teaser

Emanuel's Playthroughs

Emanuel's Playthroughs

Red November - Solo Playthrough - Episode 3Playthrough10:39

Red November - Solo Playthrough - Episode 3

Emanuel's Playthroughs

Emanuel's Playthroughs

Red November — Side-by-Slide Board Game Comparison10:28

Red November — Side-by-Slide Board Game Comparison

Board Gems

Board Gems

Red November - Solo Playthrough - Episode 5 FinalePlaythrough9:11

Red November - Solo Playthrough - Episode 5 Finale

Emanuel's Playthroughs

Emanuel's Playthroughs

Creators who cover this

All channels
Emanuel's Playthroughs
Emanuel's Playthroughs
6 videos of this game
Board Gems
Board Gems
2 videos of this game

Games like this

All games

Diamant

2005·Bruno Faidutti, Alan R. Moon

Videos
59
Creators
51
Mainly reviews

3 - 8 players·20 - 40 min·Light weight

Citadels

2016·Bruno Faidutti

Videos
59
Creators
48
Mainly reviews

2 - 8 players·30 - 60 min·Medium weight

Raptor

2015·Bruno Cathala, Bruno Faidutti

Videos
54
Creators
45
Mainly reviews

2 players·30 min·Medium weight

Mission: Red Planet (Second/Third Edition)

2015·Bruno Cathala, Bruno Faidutti

Videos
50
Creators
41
Mainly reviews

2 - 6 players·45 - 90 min·Medium weight

About Red November

From BoardGameGeek:

Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there's very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause. The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine. Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies. If the Gnomes can keep alive long enough, rescue will arrive and the game is won.

Designers

Bruno Faidutti, Jef Gontier

Artists

Bruno Faidutti, Jef Gontier, Christophe Madura

Publisher

Fantasy Flight Games

Categories

FantasyHumorNautical

Mechanics

Area MovementCooperative GameDice RollingHand Management
View on BoardGameGeek ›
Home
Games
Red November
cached: 36946