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None Shall Pass!

None Shall Pass!

2022·Aaron Packer

2 - 4 players
40 - 60 min
Light weight: Learn it in minutes

From BoardGameGeek

The Four Heroes rose up against the Blight and sealed its immortal remnants with their legendary power. Now, as a Guard of the Seal, it's up to you to keep the Blight's minions from setting it free. In None Shall Pass!, choose from eight guards with unique and powerful abilities, then stand together with your fellow guards to stop monsters, level up, and prepare for the final fight. But work quickly, or the monsters will breach your defenses, and all will be lost. Each player chooses a Guard. One monster from each level is selected at random, and the first monster is revealed. Every round, all players roll their dice, then each player in turn selects one of their dice and follows the corresponding action on their Guard cards. Next, if the monster's Health has reached zero, it is defeated and replaced with the next monster. Otherwise, the monster attacks the players whose actions had the highest Peril. The players have a limited number of rounds before the monster breaches their defenses, and they win by defeating the final monster before then.

None Shall Pass!

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None Shall Pass! IntroductionHow to play7:57

None Shall Pass! Introduction

Aaron Packer

Aaron Packer

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Aaron Packer
Aaron Packer
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About None Shall Pass!

From BoardGameGeek:

The Four Heroes rose up against the Blight and sealed its immortal remnants with their legendary power. Now, as a Guard of the Seal, it's up to you to keep the Blight's minions from setting it free. In None Shall Pass!, choose from eight guards with unique and powerful abilities, then stand together with your fellow guards to stop monsters, level up, and prepare for the final fight. But work quickly, or the monsters will breach your defenses, and all will be lost. Each player chooses a Guard. One monster from each level is selected at random, and the first monster is revealed. Every round, all players roll their dice, then each player in turn selects one of their dice and follows the corresponding action on their Guard cards. Next, if the monster's Health has reached zero, it is defeated and replaced with the next monster. Otherwise, the monster attacks the players whose actions had the highest Peril. The players have a limited number of rounds before the monster breaches their defenses, and they win by defeating the final monster before then.

Designer

Aaron Packer

Publisher

Self-published

Categories

DiceFantasyFighting

Mechanics

Cooperative GameDice RollingTurn Order ManipulationVariable Player Powers
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