HeroQuest: New Beginnings

HeroQuest: New BeginningsExpansion

2022Doug Hopkins

1 - 5 players
30 - 120 min

From BoardGameGeek

Heed well my words, for I am Mentor. I have much knowledge to impart upon you but no time to do so. As we speak, a contingent of minions loyal to the evil sorcerer Zargon escapes our grasp. If this wicked group of villians should succeed in retreating back to Zargon's Dread Host there will be dire consequences! The people of this land tell tales of your good deeds. Help the Realm with this critical undertaking and you shall take the first step on the road to becoming true heroes! We have tracked these sinister forces to a location nearby. I can provide you guidance using the far voice spell, but cannot intervene on your behalf lest Zargon will discover your vital mission and seek to block your path. The Quest is Calling! Players can expect this to be an apprentice-level challenge with opportunities for new gamers to have discussions about a variety of game mechanics and characters. We added a few rules in this quest to test some ideas, teleported some expansion content over, and broke from the traditional one-page format, to provide greater context and make this a more robust tool for Zargon. You could play this game as a “Quest 0” and head into the HeroQuest core quest book better equipped, or you might choose to run this as an alternative to ‘the Trial'.

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Videos
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About HeroQuest: New Beginnings

From BoardGameGeek:

Heed well my words, for I am Mentor. I have much knowledge to impart upon you but no time to do so. As we speak, a contingent of minions loyal to the evil sorcerer Zargon escapes our grasp. If this wicked group of villians should succeed in retreating back to Zargon's Dread Host there will be dire consequences! The people of this land tell tales of your good deeds. Help the Realm with this critical undertaking and you shall take the first step on the road to becoming true heroes! We have tracked these sinister forces to a location nearby. I can provide you guidance using the far voice spell, but cannot intervene on your behalf lest Zargon will discover your vital mission and seek to block your path. The Quest is Calling! Players can expect this to be an apprentice-level challenge with opportunities for new gamers to have discussions about a variety of game mechanics and characters. We added a few rules in this quest to test some ideas, teleported some expansion content over, and broke from the traditional one-page format, to provide greater context and make this a more robust tool for Zargon. You could play this game as a “Quest 0” and head into the HeroQuest core quest book better equipped, or you might choose to run this as an alternative to ‘the Trial'.

Designer

Doug Hopkins

Categories

Expansion for Base-gameAdventureDiceExploration

Mechanics

Dice RollingDie Icon ResolutionGrid MovementOnce-Per-Game Abilities
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