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Arabella

Arabella

2023·Signe Aasoja

1 - 4 players
45 - 90 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Arabella is an 18XX-themed roll-and-write for 1-4 players, set in Estonia. The goal is to collect most victory points but similar to other 18XX games trains, shares and dividends play here an important part. During their turn players choose dice from the common dice pool - the amount of dice chosen and also the value of these dice are important - to perform one action. As an action you can buy shares and trains, build tracks and also run trains for income and dividends. Game ends when one of the players has either reached the end of one of their income tracks or the last 6-train is bought. After that victory points are collected - most of them from fulfilled objective cards but also from shares and unlocked dice/modifiers.

Arabella

Watch first

Learn to play

Arabella playthrough1:02:00

Arabella playthrough

2d6eesti

2d6eesti

Watch it played

Arabella playthrough: 3p + AI bot54:59

Arabella playthrough: 3p + AI bot

2d6eesti

2d6eesti

Which Arabella video should I watch?

Arabella has 2 videos from 1 creator: 1 how-to-play guide and 1 playthrough. They date from September to December 2022.

To learn the rules, start with "Arabella playthrough" by 2d6eesti, which runs 1 h 2 min.

To see it played, watch "Arabella playthrough: 3p + AI bot" by 2d6eesti.

If you like it, try Mini Rails, Mini Express, Next Station: London or Get on Board: New York & London, which share several of its mechanics.

All videos

Arabella playthroughHow to play1:02:00

Arabella playthrough

2d6eesti

2d6eesti

Arabella playthrough: 3p + AI botPlaythrough54:59

Arabella playthrough: 3p + AI bot

2d6eesti

2d6eesti

Creators who cover this

All channels
2d6eesti
2d6eesti
2 videos of this game

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About Arabella

From BoardGameGeek:

Arabella is an 18XX-themed roll-and-write for 1-4 players, set in Estonia. The goal is to collect most victory points but similar to other 18XX games trains, shares and dividends play here an important part. During their turn players choose dice from the common dice pool - the amount of dice chosen and also the value of these dice are important - to perform one action. As an action you can buy shares and trains, build tracks and also run trains for income and dividends. Game ends when one of the players has either reached the end of one of their income tracks or the last 6-train is bought. After that victory points are collected - most of them from fulfilled objective cards but also from shares and unlocked dice/modifiers.

Designer

Signe Aasoja

Publisher

2D6.EE (Side Quest Games)

Categories

TrainsTransportation

Mechanics

Network and Route BuildingRoll & Write / Paper-and-PencilStocks & Investment
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