2023Benjamin Cheung
- Videos
- 3
- Creators
- 1
2 - 6 players45 - 60 min

2022Benjamin Cheung
From BoardGameGeek
Peer-to-Peer is a team vs team semi-cooperative deck-building game using the Second generation (2021) Tech Deck, a 21st century deck of playing cards. Players divide into two teams and share a play deck and group hand. Each individual player has asymmetric abilities from their venture (Tech Deck cards) that can develop over time. Teams compete to assist customers from the Customer deck. Successfully assisted customers can be used to: 1. build up their team's deck, 2. develop individual ventures, or 3. score. Rules for odd-number of players and solo-play are included. The theme of the game is a 21st century modern setting. Players on a team cooperate together. Teams may choose to cooperate and negotiate and assist customers (semi-cooperative) leading to lively group discussion and dynamics. The game uses simple math and card melds to determine who successfully assists customers. There are three mutually-exclusive competing objectives: 1. to develop your team's deck, 2. to develop individual player's venture and 3. to score customers. Teams compete to assist customers and then the team must choose how to use that customer card towards these three objectives. OBJECTIVE – Teams are trying to score points from assisting customers while building up their team's deck and ventures. GAME PLAY – During a turn, players can uses game effects from their hand cards and their ventures. Both teams try to assist customers in the customer row drawn from the customer deck. The game ends when there are no more cards left in the customer deck. -description from designer
Peer-to-Peer has 2 videos from 1 creator: 2 how-to-play guides. They date from August 2022.
If you like it, try Prisoner's Trilemma Game Theory in Action, Gears of Industry, Tech Exchange and Chronological, also by Benjamin Cheung.
2023Benjamin Cheung
2 - 6 players45 - 60 min
From BoardGameGeek:
Peer-to-Peer is a team vs team semi-cooperative deck-building game using the Second generation (2021) Tech Deck, a 21st century deck of playing cards. Players divide into two teams and share a play deck and group hand. Each individual player has asymmetric abilities from their venture (Tech Deck cards) that can develop over time. Teams compete to assist customers from the Customer deck. Successfully assisted customers can be used to: 1. build up their team's deck, 2. develop individual ventures, or 3. score. Rules for odd-number of players and solo-play are included. The theme of the game is a 21st century modern setting. Players on a team cooperate together. Teams may choose to cooperate and negotiate and assist customers (semi-cooperative) leading to lively group discussion and dynamics. The game uses simple math and card melds to determine who successfully assists customers. There are three mutually-exclusive competing objectives: 1. to develop your team's deck, 2. to develop individual player's venture and 3. to score customers. Teams compete to assist customers and then the team must choose how to use that customer card towards these three objectives. OBJECTIVE – Teams are trying to score points from assisting customers while building up their team's deck and ventures. GAME PLAY – During a turn, players can uses game effects from their hand cards and their ventures. Both teams try to assist customers in the customer row drawn from the customer deck. The game ends when there are no more cards left in the customer deck. -description from designer
Designer
Benjamin Cheung
Artist
Benjamin Cheung
Publisher
Self-published
Categories
Mechanics