2017Juma Al-JouJou
- Videos
- 65
- Creators
- 53
1 - 4 players30 - 120 minHeavy weight

2025Juma Al-JouJou, Galen Goodwick
Mainly reviews. Peninsula is covered on BoardGameVideo.com by 5 reviews, 2 how-to-play guides, 2 unboxings, and 2 other videos.
From BoardGameGeek
Peninsula is a challenging and very strategic flip & write in which you are drawing the map of a fictional island. You draft symbols and draw them on adjacent hexes of your architect token, while offering symbols to your competitors to draw. Try to build an infrastructure, so your architect can move more efficiently over your map and stay flexible. Draw symbols, which increase your victory points and fulfill contracts along the way with your drawn patterns to please the monarch of your Peninsula. The winner is determined, by points for the most efficient peninsula after the last symbol card is drafted. The novel mechanism is that you cannot draw anywhere but only on adjacent hexes to your architect token. This forces players to move at the right time to the right place, otherwise players run out of hexes where they can draw new symbols.
Peninsula has 11 videos from 8 creators: 5 reviews, 2 how-to-play guides, 2 unboxings and 2 other videos. They date from 2024 to March 2026.
To learn the rules, start with "How to Play “Peninsula”" by Karma Games, which runs 14 min.
For an opinion before you buy, start with "Peninsula Review - Flip & Write Your Way Around" by BoardGameCo. 5 creators have reviewed it.
If you like it, try Clans of Caledonia, Clans of Caledonia: Industria and Thiefdom, also by Juma Al-JouJou, or Philosophy, also by Galen Goodwick.
2017Juma Al-JouJou
1 - 4 players30 - 120 minHeavy weight
2025Juma Al-JouJou
1 - 4 players30 - 120 minHeavy weight
2025Juma Al-JouJou, Simon Schmieder
1 - 4 players60 - 120 minHeavy weight
From BoardGameGeek:
Peninsula is a challenging and very strategic flip & write in which you are drawing the map of a fictional island. You draft symbols and draw them on adjacent hexes of your architect token, while offering symbols to your competitors to draw. Try to build an infrastructure, so your architect can move more efficiently over your map and stay flexible. Draw symbols, which increase your victory points and fulfill contracts along the way with your drawn patterns to please the monarch of your Peninsula. The winner is determined, by points for the most efficient peninsula after the last symbol card is drafted. The novel mechanism is that you cannot draw anywhere but only on adjacent hexes to your architect token. This forces players to move at the right time to the right place, otherwise players run out of hexes where they can draw new symbols.
Designers
Juma Al-JouJou, Galen Goodwick
Artist
Mads Berg
Publisher
Karma Games
Mechanics