
2022Dirk Henn
Mainly playthroughs. Powerline is covered on BoardGameVideo.com by 2 reviews, 1 how-to-play guides, 4 recorded sessions, and 1 unboxings.
From BoardGameGeek
In Powerline, players attempt to connect cities with new sources of energy production. In each of the 16 game rounds, six colored dice are rolled and arranged on their designated spaces on the central board. Each player has a player board that shows power lines ranging in length from 3-12 spaces, with each space showing the result of a die. Players may choose to use the six dice going from right to left or left to right in order to build the power lines on their board. However, they may use a certain number of dice only a fixed number of times, and a die may be skipped only by taking a penalty. During certain rounds, each of the three game objectives will be evaluated, and at the end of the game players gain points for completed power lines and fully connected cities, then lose points for lines they started but did not complete. The player with the most points wins. -description from publisher
Powerline has 8 videos from 6 creators: 2 reviews, 1 how-to-play guide, 4 playthroughs and 1 unboxing. They date from 2022 to November 2023.
To learn the rules, start with "Powerline" by A Gateway Gamer Runsthru, which runs 1 h 26 min.
For an opinion before you buy, start with "Powerline (Queen Games) - Familienspiel von Dirk Henn ab 8 Jahren - für 1 bis 6 Personen!" by SpieleBlog. To see it played, watch "Powerline - GameNight! Se11 Ep28 - How to Play and Playthrough" by BoardGameGeek, one of 4 playthroughs.
If you like it, try Alhambra, Alhambra: The Card Game, Alhambra: Roll & Write and Speculation, also by Dirk Henn.
1992Dirk Henn
2 - 6 players45 minLight weight
From BoardGameGeek:
In Powerline, players attempt to connect cities with new sources of energy production. In each of the 16 game rounds, six colored dice are rolled and arranged on their designated spaces on the central board. Each player has a player board that shows power lines ranging in length from 3-12 spaces, with each space showing the result of a die. Players may choose to use the six dice going from right to left or left to right in order to build the power lines on their board. However, they may use a certain number of dice only a fixed number of times, and a die may be skipped only by taking a penalty. During certain rounds, each of the three game objectives will be evaluated, and at the end of the game players gain points for completed power lines and fully connected cities, then lose points for lines they started but did not complete. The player with the most points wins. -description from publisher
Designer
Dirk Henn
Artist
Patricia Limberger
Publisher
Queen Games
Categories
Mechanics